public override void Execute(Unit caster, BaseTile targetTile) { if (!ValidateTarget(targetTile)) { return; } AtomicEffects.Heal(targetTile.Occupant, Value); }
public override void TickResolution() { AtomicEffects.Heal(Target, Value); }
/// <summary> /// Applies a tick of healing. /// </summary> protected override void ActivateDetail(Unit target) { AtomicEffects.Heal(target, Value); }