public BunnyMark() { var player = Atomic.GetSubsystem <Player> (); player.LoadScene("Scenes/Scene.scene"); scene = player.CurrentScene; SubscribeToEvent("Update", handleUpdate); SubscribeToEvent("MouseButtonDown", handleMouseButtonDown); SubscribeToEvent("MouseButtonUp", handleMouseButtonUp); var graphics = Atomic.GetSubsystem <Graphics> (); var cache = Atomic.GetSubsystem <ResourceCache> (); halfWidth = graphics.Width * pixelSize * 0.5f; halfHeight = graphics.Height * pixelSize * 0.5f; maxX = halfWidth; minX = -halfWidth; maxY = halfHeight; minY = -halfHeight; // TODO: generic version of this var sheet = (SpriteSheet2D)cache.GetResource("SpriteSheet2D", "Sprites/bunnys_sheet.xml"); var bunny1 = sheet.GetSprite("bunny1"); var bunny2 = sheet.GetSprite("bunny2"); var bunny3 = sheet.GetSprite("bunny3"); var bunny4 = sheet.GetSprite("bunny4"); var bunny5 = sheet.GetSprite("bunny5"); bunnyTextures = new Sprite2D[] { bunny1, bunny2, bunny3, bunny4, bunny5 }; bunnyType = 2; currentTexture = bunnyTextures [bunnyType]; }