public static void CreateAtomData(Atom a) { AtomData aD = AtomData.CreateNewAtomData(a); string atomDataPathName = AssetDatabase.GenerateUniqueAssetPath("Assets/Prefabs/ScriptableObjects/AtomData/" + a.GetAtomicNumber() + a.GetName() + "Data.asset"); AssetDatabase.CreateAsset(aD, atomDataPathName); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); EditorUtility.FocusProjectWindow(); }
public static void CreateAtom(string name, string abbreviation, int atomicNumber) { Atom a = Atom.CreateNewAtom(name, abbreviation, atomicNumber); AtomInfo aI = AtomInfo.CreateNewAtomInfo(a); AtomData aD = AtomData.CreateNewAtomData(a); string atomPathName = AssetDatabase.GenerateUniqueAssetPath("Assets/Prefabs/ScriptableObjects/Atom/" + a.GetAtomicNumber() + a.GetName() + ".asset"); string atomInfoPathName = AssetDatabase.GenerateUniqueAssetPath("Assets/Prefabs/ScriptableObjects/AtomInfo/" + a.GetAtomicNumber() + a.GetName() + "Info.asset"); string atomDataPathName = AssetDatabase.GenerateUniqueAssetPath("Assets/Prefabs/ScriptableObjects/AtomData/" + a.GetAtomicNumber() + a.GetName() + "Data.asset"); AssetDatabase.CreateAsset(a, atomPathName); AssetDatabase.CreateAsset(aI, atomInfoPathName); AssetDatabase.CreateAsset(aD, atomDataPathName); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); EditorUtility.FocusProjectWindow(); }