public static void ResetDisplay() { DestroyObject(); IAtomStyle displayAtom; // In case we changed the color of the atoms, // we destroy the "permanent" particles and create new ones with the new colors if (UIData.isConfirm || UIData.changeStructure) { // DestroyParticles(); displayAtom = new AtomCubeStyle(); displayAtom.DisplayAtoms(UIData.atomtype, true); // displayAtom.DisplayAtoms(UIData.AtomType.particleball,true); } displayAtom = new AtomCubeStyle(); displayAtom.DisplayAtoms(UIData.atomtype); Debug.Log(UIData.atomtype); // This fixes a nasty bug that made carbon alpha chains/entire molecules disappear when switching between the two in sphere mode if (UIData.atomtype == UIData.AtomType.sphere) { UIData.isCubeToSphere = true; UIData.isSphereToCube = false; } else if (UIData.atomtype == UIData.AtomType.cube) { UIData.isCubeToSphere = false; UIData.isSphereToCube = true; } if (UIData.bondtype == UIData.BondType.cube || UIData.bondtype == UIData.BondType.hyperstick || UIData.bondtype == UIData.BondType.bbhyperstick) { IBondStyle displayBond = new BondCubeStyle(); displayBond.DisplayBonds(); } else if (UIData.bondtype == UIData.BondType.line) { IBondStyle displayBond = new BondLineStyle(); displayBond.DisplayBonds(); } else if (UIData.bondtype == UIData.BondType.tubestick) { IBondStyle displayBond = new BondTubeStyle(); displayBond.DisplayBonds(); } else if (UIData.bondtype == UIData.BondType.particlestick) { IBondStyle displayBond = new BondParticleStyle(); displayBond.DisplayBonds(); } CreatGameObjectArray(); }
public static void SphereToCube() { UIData.resetDisplay = false; // DestroyObject(); HideObject(); if (UIData.atomtype == UIData.AtomType.cube) { GameObject cbmObject = GameObject.FindGameObjectWithTag("CubeManager"); CubeManager cbManager = cbmObject.GetComponent <CubeManager>(); cbManager.EnableRenderers(); if (!UIData.isCubeLoaded) { IAtomStyle displayAtom; Debug.Log("UIData.atomtype :: " + UIData.atomtype); displayAtom = new AtomCubeStyle(); displayAtom.DisplayAtoms(UIData.atomtype); } } else if (UIData.atomtype == UIData.AtomType.hyperball) { GameObject hbmObject = GameObject.FindGameObjectWithTag("HBallManager"); HBallManager hbManager = hbmObject.GetComponent <HBallManager>(); hbManager.EnableRenderers(); if (!UIData.isHBallLoaded) { IAtomStyle displayAtom; Debug.Log("UIData.atomtype :: " + UIData.atomtype); displayAtom = new AtomCubeStyle(); displayAtom.DisplayAtoms(UIData.atomtype); } } if (UIData.bondtype == UIData.BondType.cube || UIData.bondtype == UIData.BondType.hyperstick || UIData.bondtype == UIData.BondType.bbhyperstick) { IBondStyle displayBond = new BondCubeStyle(); displayBond.DisplayBonds(); } else if (UIData.bondtype == UIData.BondType.line) { IBondStyle displayBond = new BondLineStyle(); displayBond.DisplayBonds(); } else if (UIData.bondtype == UIData.BondType.tubestick) { IBondStyle displayBond = new BondTubeStyle(); displayBond.DisplayBonds(); } else if (UIData.bondtype == UIData.BondType.particlestick) { IBondStyle displayBond = new BondParticleStyle(); displayBond.DisplayBonds(); } CreatGameObjectArray(); BallUpdate.resetRadii = true; //BallUpdate.resetColors = true; Debug.Log("Exiting :: SphereToCube"); }