public void ChooseAtmosphereSeriesNext() { ConfigAtmosphereSeries config = ConfigAtmosphereSeries.LoadFromFileAndDetach(AtmosphereSeriesData.GetPath(AtmosphereSeriesData.GetNextId(this._atmosphereConfigSeriesId))); int sceneIdRandomly = config.GetSceneIdRandomly(); this.ChooseCloudScene(config, sceneIdRandomly); }