public static void MovePercentageOfAtmosphere(AtmosphereComponent source, AtmosphereComponent destination, float ratio) { if (ratio < 0 || ratio > 1) { UnityDebugger.Debugger.Log("MovePercentageOfAtmosphere -- Ratio is out of bounds: " + ratio); } source.MoveGasTo(destination, ratio * source.TotalGas); }