public void StartSimulation() { Running = true; if (Mode == AtmosMode.Threaded) { AtmosThread.SetSpeed((int)Speed); AtmosThread.Start(); } }
public void StartSimulation() { if (!CustomNetworkManager.Instance._isServer) { return; } Running = true; if (Mode == AtmosMode.Threaded) { AtmosThread.SetSpeed((int)Speed); AtmosThread.Start(); } }
public static void SetInternalSpeed() { AtmosThread.SetSpeed((int)Instance.Speed); }
private void OnValidate() { AtmosThread.SetSpeed(Speed); // TODO set number of threads }