/// <summary> /// Gets the Rect of an AtlasRegion according to Unity texture coordinates (x-right, y-up).</summary> static Rect GetUnityRect(this AtlasRegion region, int textureHeight) { return(region.GetSpineAtlasRect().SpineUnityFlipRect(textureHeight)); }
private static Rect GetUnityRect(this AtlasRegion region, int textureHeight) => region.GetSpineAtlasRect(true).SpineUnityFlipRect(textureHeight);
/// <summary> /// Gets the Rect of an AtlasRegion according to Unity texture coordinates (x-right, y-up). /// This overload relies on region.page.height being correctly set.</summary> static Rect GetUnityRect(this AtlasRegion region) { return(region.GetSpineAtlasRect().SpineUnityFlipRect(region.page.height)); }
private static Rect GetUnityRect(this AtlasRegion region) => region.GetSpineAtlasRect(true).SpineUnityFlipRect(region.page.height);