public IEnumerator WaitForObjectDisabledByComponent() { var exceptionMessage = "Exception: Operation timed out: Wait failed, reason: WaitObjectDisabled<PlayQ.UITestTools.Tests.TestObject>"; PermittedErrors.Add(exceptionMessage); var waiter = AsyncWait.StartWaitingForLog(exceptionMessage, LogType.Exception); yield return(Wait.ObjectDisabled <TestObject>()); yield return(waiter); }
public IEnumerator WaitForObjectDisabledByName() { var exceptionMessage = "Exception: Operation timed out: Wait failed, reason: WaitObjectDisabled path: Object_enabled_at_start"; PermittedErrors.Add(exceptionMessage); var waiter = AsyncWait.StartWaitingForLog(exceptionMessage, LogType.Exception); yield return(Wait.ObjectDisabled("Object_enabled_at_start")); yield return(waiter); }
public IEnumerator WaitForObjectDestractionByName() { var exceptionMessage = "Exception: Operation timed out: Wait failed, reason: WaitForDestroy path: container"; PermittedErrors.Add(exceptionMessage); var waiter = AsyncWait.StartWaitingForLog(exceptionMessage, LogType.Exception); yield return(Wait.ObjectDestroyed("container")); yield return(waiter); }
public IEnumerator WaitForButtonAccesible() { var exceptionMessage = "Exception: Operation timed out: Wait failed, reason: ButtonAccessible UnityEngine.GameObject"; PermittedErrors.Add(exceptionMessage); var waiter = AsyncWait.StartWaitingForLog(exceptionMessage, LogType.Exception); var button = UITestUtils.FindAnyGameObject("container"); yield return(Wait.ButtonAccessible(button)); yield return(waiter); }
public IEnumerator WaitForObjectDestractionByInstance() { var objectInstance = UITestUtils.FindAnyGameObject <TestObject>().gameObject; var exceptionMessage = "Exception: Operation timed out: Wait failed, reason: WaitForDestroy UnityEngine.GameObject"; PermittedErrors.Add(exceptionMessage); var waiter = AsyncWait.StartWaitingForLog(exceptionMessage, LogType.Exception); yield return(Wait.ObjectDestroyed(objectInstance)); yield return(waiter); }
public IEnumerator WaitForObjectByComponentAndName() { var testObject = UITestUtils.FindAnyGameObject <TestObject>().gameObject; Object.DestroyImmediate(testObject); var exceptionMessage = "Exception: Operation timed out: Wait failed, reason: WaitForObject<PlayQ.UITestTools.Tests.TestObject>"; PermittedErrors.Add(exceptionMessage); var waiter = AsyncWait.StartWaitingForLog(exceptionMessage, LogType.Exception); yield return(Wait.ObjectInstantiated <TestObject>("container")); yield return(waiter); }
public IEnumerator WaitForObjectEnabledByComponent() { var exceptionMessage = "Exception: Operation timed out: Wait failed, reason: WaitObjectEnabled<PlayQ.UITestTools.Tests.TestObject>"; PermittedErrors.Add(exceptionMessage); var waiter = AsyncWait.StartWaitingForLog(exceptionMessage, LogType.Exception); var testObject = UITestUtils.FindAnyGameObject <TestObject>().gameObject; testObject.SetActive(false); //check for enabled by component type yield return(Wait.ObjectEnabled <TestObject>()); yield return(waiter); }
public IEnumerator WaitForObjectEnabledByName() { var exceptionMessage = "Exception: Operation timed out: Wait failed, reason: WaitObjectEnabled path: container"; PermittedErrors.Add(exceptionMessage); var waiter = AsyncWait.StartWaitingForLog(exceptionMessage, LogType.Exception); var testObject = UITestUtils.FindAnyGameObject <TestObject>().gameObject; testObject.SetActive(false); //check for enabled by path in hierarchy yield return(Wait.ObjectEnabled("container")); yield return(waiter); }