public void Destroy() { appendBuffer.Release(); argBuffer.Release(); AsyncTextureReader.ReleaseTempResources(appendBuffer); AsyncTextureReader.ReleaseTempResources(argBuffer); }
public void Destroy() { appendBuffer.Release(); argBuffer.Release(); #if !UNITY_ASYNC if (needToFree) { AsyncTextureReader.ReleaseTempResources(appendBuffer); AsyncTextureReader.ReleaseTempResources(argBuffer); } #endif }
private void GetPixels() { if (Pixels == null) { return; } AsyncTextureReader.Status status = AsyncTextureReader.RetrieveTextureData(DebugTexture, Pixels); Debug.LogFormat("Frame: {0}; Retrieve Status: {1}", Time.frameCount, status); if (status == AsyncTextureReader.Status.Succeeded) { // print RGBA of first pixel Debug.LogFormat("Pixel RGBA: {0}; {1}; {2}; {3}", Pixels[0], Pixels[1], Pixels[2], Pixels[3]); Pixels = null; AsyncTextureReader.ReleaseTempResources(DebugTexture); } }
private void GetData() { #if UNITY_5_5_OR_NEWER if (_floats == null) { return; } AsyncTextureReader.Status status = AsyncTextureReader.RetrieveBufferData(_buffer, _floats); //Debug.LogFormat("Frame: {0}; Retrieve Buffer Status: {1}", Time.frameCount, status); if (status == AsyncTextureReader.Status.Succeeded) { Debug.LogFormat("Buffer Data: {0}; {1}; {2}; {3}", _floats[0], _floats[1], _floats[2], _floats[3]); _floats = null; AsyncTextureReader.ReleaseTempResources(_buffer); } #endif }