public void GetLeaderBoard() { if (_getPosition != null) { _asyncProcessor.StopCoroutine(_getPosition); _getPosition = null; } _getPosition = _asyncProcessor.StartCoroutine(GetLeaderBoardCoroutine()); }
public void OnLevelStart(LevelStartSignal signal) { if (!_levelConfig.startAnimationEnabled) { return; } _asyncProcessor.StartCoroutine(PlayPlayerAnimation()); _asyncProcessor.StartCoroutine(PlayUIAnimation()); }
public EnemySpawner(UnityPoolManager <Enemy, EnemyView> enemyPool, AsyncProcessor asyncProcessor, Settings settings, IScreenSize screenSize, Camera camera, IElementSize size) { _enemyPool = enemyPool; _asyncProcessor = asyncProcessor; _settings = settings; _camera = camera; _size = size; screenSize.ChangeSizeEvent += ScreenSizeChange; ScreenSizeChange(screenSize.Size); asyncProcessor.StartCoroutine(SpawnPoint()); asyncProcessor.StartCoroutine(SpawnDamage()); }
public void OnPlayerTouched(PlayerTouchedSignal signal) { if (signal.objectTouchType == ObjectTouchType.LevelEnd) { _asyncProcessor.StartCoroutine(OnLevelEnd()); } }
private IEnumerator SpawnPoint() { while (true) { var time = Random.Range(_settings.MinPointSpawnFrequency, _settings.MaxPointSpawnFrequency); yield return(new WaitForSeconds(time)); var pos = RandPos(); var pointView = _enemyPool.Pop(Enemy.Point, pos, Quaternion.identity); _activeEnemies.Add(pointView); pointView.DieEvent += DieEventHandler; _asyncProcessor.StartCoroutine(Die(pointView)); SetSize(pointView); SpawnEvent?.Invoke(pointView); } }
public PersonalLifeHandler(IPlayerInfoHolder playerInfoHolder, IGameInfoHolder gameInfoHolder, AsyncProcessor asyncProcessor) { _playerInfoHolder = playerInfoHolder; _gameInfoHolder = gameInfoHolder; _asyncProcessor = asyncProcessor; _increasePrivateLife = _asyncProcessor.StartCoroutine(IncreasePrivateLife()); }
public void TakeTask(int teacherNum) { _takenTasksTimes.Enqueue(_gameInfoHolder.TaskTimes[UnityEngine.Random.Range(0, _gameInfoHolder.TaskTimes.Length)]); _playerInfoHolder.TasksTaken = _playerInfoHolder.TasksTaken + 1; if (_timer == null) { _timer = _asyncProcessor.StartCoroutine(Timer()); } }
public void StartWaitForNextMessage(int teacherNum) { if (_nextMessageWaitors[teacherNum] != null) { _asyncProcessor.StopCoroutine(_nextMessageWaitors[teacherNum]); _nextMessageWaitors[teacherNum] = null; } int time = 5; _nextMessageWaitors[teacherNum] = _asyncProcessor.StartCoroutine(WaitForNextMessage(time, teacherNum)); }
public TasksHandler(AsyncProcessor asyncProcessor, IPlayerInfoHolder playerInfoHolder, IExperienceHandler experienceHandler, IGameInfoHolder gameInfoHolder) { _asyncProcessor = asyncProcessor; _experienceHandler = experienceHandler; _gameInfoHolder = gameInfoHolder; _playerInfoHolder = playerInfoHolder; _takenTasksTimes = new Queue <int>(); for (int i = 0; i < _playerInfoHolder.TasksTaken; i++) { _takenTasksTimes.Enqueue(_gameInfoHolder.TaskTimes[UnityEngine.Random.Range(0, _gameInfoHolder.TaskTimes.Length)]); } if (_timer == null && _playerInfoHolder.TasksTaken > 0) { _timer = _asyncProcessor.StartCoroutine(Timer()); } }
IEnumerator SpawnWithRemoving() { //Создаем платформу var platform = CreateSpawnPlatform(); _blocks.Add(platform); Paint(platform); //Запоминаем последний тайл блока, где нужно создавать следующий блок Tile lastTile = platform.GetLast(); for (int i = 0; i < 1; i++) { var block = SpawnRandomPath(lastTile); _blocks.Add(block); Paint(block); //Удаляем через 3 секунды _asyncProcessor.StartCoroutine(RemoveBlockAfterSeconds(block, 3)); lastTile = block.GetLast(); yield return(new WaitForSeconds(0.5f)); } }
public void OnLevelEnd(LevelEndSignal signal) { _asyncProcessor.StartCoroutine(LevelEnd()); }
public void OnLevelEnd(LevelEndSignal signal) { _asyncProcessor.StartCoroutine(PlayPlayerAnimation()); _asyncProcessor.StartCoroutine(PlayUIAnimation()); }
public void StartCorutinePutItBackInPooledObjects(TrailRenderer PooledObject) { m_AsyncProcessor.StartCoroutine(PutItBackInPooledObjects(PooledObject)); }