public async Task TwoClientsOneLobbyTest() { var lg = new AsyncLogger(); var server = new Server(); server.Start(stdPort); var player1 = new Player(PlayerType.PLAYER); var player2 = new Player(PlayerType.PLAYER); var game1 = new GameController(player1); var game2 = new GameController(player2); game1.StartOnline(); game2.StartOnline(); game1.Client.ClientSender.CreateLobby(stdPwd, true); game2.Client.ClientSender.JoinLobby(stdPwd); Assert.Null(await Record.ExceptionAsync(() => lg.WaitForLobbys(server, 1))); Assert.Null(await Record.ExceptionAsync(() => lg.WaitForClientsInLobbys(server, new Dictionary <int, int> { { 0, 2 } }))); Assert.Equal(server.Lobbys[0].Password, stdPwd); server.Stop(); }
public async Task SlapOnlineTest() { var rnd = new Random(); var lg = new AsyncLogger(); var server = new Server(); server.Start(stdPort); var player1 = new Player(PlayerType.PLAYER); var player2 = new Player(PlayerType.PLAYER); var game1 = new GameController(player1); var game2 = new GameController(player2); game1.StartOnline(); game2.StartOnline(); game1.Client.ClientSender.CreateLobby(stdPwd, true); game2.Client.ClientSender.JoinLobby(stdPwd); Assert.Null(await Record.ExceptionAsync(() => lg.WaitForLobbys(server, 1))); Assert.Null(await Record.ExceptionAsync(() => lg.WaitForClientsInLobbys(server, new Dictionary <int, int> { { 0, 2 } }))); Assert.Null(await Record.ExceptionAsync(() => lg.WaitForClientValues(server))); var attacker = game2.Players[0].Units[0]; var defender = game1.Players[0].Units[0]; game2.CombatController.CombatCalcRedirect(attacker, defender, attacker.Abilities[0]); }
public async Task CreateLobbyTest() { var lg = new AsyncLogger(); var server = new Server(); server.Start(stdPort); var player = new Player(PlayerType.PLAYER); var game = new GameController(player); game.StartOnline(); game.Client.ClientSender.CreateLobby(stdPwd, false); Assert.Null(await Record.ExceptionAsync(() => lg.WaitForLobbys(server, 1))); Assert.Equal(server.Lobbys[0].Password, stdPwd); server.Stop(); }