private AssetBundleRequest m_cRequest; //The load request /// <summary> /// Start async load the assetbundle /// </summary> /// <param name="asset"></param> /// <param name="resName"></param> /// <param name="callback"></param> public static AsyncLoader StartLoad(AssetBundle asset, string resName) { GameObject obj = new GameObject("AsyncLoader"); AsyncLoader loader = obj.AddComponent <AsyncLoader>(); loader.StartCoroutine(loader.GoLoader(asset, resName)); return(loader); }