예제 #1
0
    //test
    private Asteroid_Control spawnNewAsteroid(Asteroid_Control asteroid_Control)
    {
        GameObject new_asteroid = Instantiate(asteroid_clone_template);

        Asteroid_Control new_asteroid_script = new_asteroid.GetComponent <Asteroid_Control>();

        new_asteroid_script.I_am_the_Manager(this);
        new_asteroid_script.spawn_children_o_parent_asteroid(asteroid_Control);
        return(new_asteroid_script);
    }
예제 #2
0
    private Asteroid_Control spawnNewAsteroid()
    {
        GameObject new_asteroid = Instantiate(asteroid_clone_template);

        Asteroid_Control new_asteroid_script = new_asteroid.GetComponent <Asteroid_Control>();

        new_asteroid_script.I_am_the_Manager(this);
        new_asteroid_script.set_to_random_position_and_rotation(game_radius);
        return(new_asteroid_script);
    }