//test private Asteroid_Control spawnNewAsteroid(Asteroid_Control asteroid_Control) { GameObject new_asteroid = Instantiate(asteroid_clone_template); Asteroid_Control new_asteroid_script = new_asteroid.GetComponent <Asteroid_Control>(); new_asteroid_script.I_am_the_Manager(this); new_asteroid_script.spawn_children_o_parent_asteroid(asteroid_Control); return(new_asteroid_script); }
private Asteroid_Control spawnNewAsteroid() { GameObject new_asteroid = Instantiate(asteroid_clone_template); Asteroid_Control new_asteroid_script = new_asteroid.GetComponent <Asteroid_Control>(); new_asteroid_script.I_am_the_Manager(this); new_asteroid_script.set_to_random_position_and_rotation(game_radius); return(new_asteroid_script); }