public override void Generate(Dungeon dungeon) { progress.Percentage = 0.0f; // Cleanup from last time foreach (var door in previousDungeonDoors) { door.OnDoorStateChanged -= OnDoorStateChanged; } previousDungeonDoors.Clear(); // Try to find a pathfinder in the scene if one wasn't supplied if (PathFinder == null) { PathFinder = Component.FindObjectOfType <AstarPath>(); if (PathFinder == null) { Debug.LogError("DunGen can't find an A* Pathfinder script in the scene. Aborting NavMesh generation"); return; } } // Snap the bounds of any useable graph to the full bounds of the dungeon foreach (var graph in PathFinder.graphs) { var recast = graph as RecastGraph; if (recast != null) { recast.forcedBoundsCenter = dungeon.Bounds.center; recast.forcedBoundsSize = dungeon.Bounds.size; } } // Rescan all graphs #if ASTAR_PATHFINDING_VERSION_3 PathFinder.ScanLoop(ProgressCallback); #else foreach (var graph in PathFinder.graphs) { foreach (var progress in PathFinder.ScanAsync(graph)) { ProgressCallback(progress); } } #endif AddDoorOpenListeners(); }