public void Run() { for (var k = 1; k < 10; k++) { _c = 0; var stack = new Stack <int>(); for (var i = 0; i < 10 * k; i++) { var randomNum = AssortedMethods.RandomIntInRange(0, 1000); stack.Push(randomNum); } stack = Mergesort(stack); var last = int.MaxValue; while (stack.Count != 0) { var curr = stack.Pop(); if (curr > last) { Console.WriteLine("Error: " + last + " " + curr); } last = curr; } Console.WriteLine(_c); } }
public void Run() { for (int k = 1; k < 10; k++) { _c = 0; Stack <int> s = new Stack <int>(); for (int i = 0; i < 10 * k; i++) { int r = AssortedMethods.RandomIntInRange(0, 1000); s.Push(r); } s = Mergesort(s); int last = int.MaxValue; while (s.Count != 0) { int curr = s.Pop(); if (curr > last) { Console.WriteLine("Error: " + last + " " + curr); } last = curr; } Console.WriteLine(_c); } }
public static int[][] Matrix_Get2DArrayRandom(int rowsCount, int columnCounts, int minNumber, int maxNumber) { int[][] matrix = new int[rowsCount][]; for (int i = 0; i < rowsCount; i++) { matrix[i] = new int[columnCounts]; for (int j = 0; j < columnCounts; j++) { matrix[i][j] = AssortedMethods.RandomIntInRange(minNumber, maxNumber); } } return(matrix); }
public static MyLinkedListNode GetLinkedListSingly_Random(int N, int min, int max) { MyLinkedListNode root = new MyLinkedListNodeSingly(AssortedMethods.RandomIntInRange(min, max), null); MyLinkedListNode prev = root; for (int i = 1; i < N; i++) { int data = AssortedMethods.RandomIntInRange(min, max); MyLinkedListNode next = new MyLinkedListNodeSingly(data, null); prev.SetNext(next); prev = next; } return(root); }
public void Run() { var myQueue = new MyQueue <int>(); // Let's test our code against a "real" queue var testQueue = new Queue <int>(); for (var i = 0; i < 100; i++) { var choice = AssortedMethods.RandomIntInRange(0, 10); if (choice <= 5) { // enqueue var element = AssortedMethods.RandomIntInRange(1, 10); testQueue.Enqueue(element); myQueue.Enqueue(element); Console.WriteLine("Enqueued " + element); } else if (testQueue.Count > 0) { var top1 = testQueue.Dequeue(); var top2 = myQueue.Dequeue(); if (top1 != top2) { // Check for error Console.WriteLine("******* FAILURE - DIFFERENT TOPS: " + top1 + ", " + top2); } Console.WriteLine("Dequeued " + top1); } if (testQueue.Count == myQueue.Size()) { if (testQueue.Count > 0 && testQueue.Peek() != myQueue.Peek()) { Console.WriteLine("******* FAILURE - DIFFERENT TOPS: " + testQueue.Peek() + ", " + myQueue.Peek() + " ******"); } } else { Console.WriteLine("******* FAILURE - DIFFERENT SIZES ******"); } } }
public void Run() { StackWithMin stack = new StackWithMin(); StackWithMin2 stack2 = new StackWithMin2(); for (int i = 1; i <= 10; i++) { int value = AssortedMethods.RandomIntInRange(0, 100); stack.Push2(value); stack2.Push2(value); Console.Write(value + ", "); } Console.WriteLine('\n'); for (int i = 1; i <= 10; i++) { Console.WriteLine("Popped " + stack.Pop().Value + ", " + stack2.Pop2()); Console.WriteLine("New min is " + stack.Min() + ", " + stack2.Min()); } }
public void Run() { // Create balanced tree int[] array = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; var root = TreeNode.CreateMinimalBst(array); Console.WriteLine("Root? " + root.Data); Console.WriteLine("Is balanced? " + IsBalanced(root)); Console.WriteLine("Improved Is balanced? " + IsBalancedImproved(root)); // Could be balanced, actually, but it's very unlikely... var unbalanced = new TreeNode(10); for (var i = 0; i < 10; i++) { unbalanced.InsertInOrder(AssortedMethods.RandomIntInRange(0, 100)); } Console.WriteLine("Root? " + unbalanced.Data); Console.WriteLine("Is balanced? " + IsBalanced(unbalanced)); Console.WriteLine("Improved Is balanced? " + IsBalancedImproved(unbalanced)); }
public static BinarySearchTreeNode Create_Random(int N, int min, int max) { int[] dataArray = new int[N]; int d = AssortedMethods.RandomIntInRange(min, max); BinarySearchTreeNode root = new BinarySearchTreeNode(d); dataArray[0] = d; for (int i = 1; i < N; i++) { dataArray[i] = AssortedMethods.RandomIntInRange(min, max); } dataArray.Print(); for (int i = 1; i < N; i++) { root.InsertInOrder(dataArray[i]); root.Print(); } return(root); //return CreateMinimalBinarySearchTree(dataArray); }