private void Start()
 {
     _label    = FindObjectOfType <AssistantLabel>();
     _dint     = GetComponent <DialogueInterface>();
     _db       = GetComponent <Database>();
     _triggers = new Dictionary <TriggerDialogue, GameObject>();
     GameObject[] gos = GameObject.FindGameObjectsWithTag("DialogueTriggerTag");
     foreach (GameObject go in gos)
     {
         TriggerDialogue diag = go.GetComponent <TriggerDialogue>();
         if (diag != null)
         {
             _triggers.Add(diag, go);
         }
     }
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     _assist = GameObject.FindGameObjectWithTag("AssistLabel").GetComponent <AssistantLabel>();
 }
예제 #3
0
 private void Start()
 {
     _dint  = FindObjectOfType <DialogueInterface>();
     _label = FindObjectOfType <AssistantLabel>();
     _logic = FindObjectOfType <MetaLogic>();
 }