예제 #1
0
 public WoodenStick() : base(ItemIds.WoodenStick, "Wooden stick")
 {
     desc = "Stick for items, desc itself is where you say what the item does. This item happens to do nothing.";
     StatMods.Add(AssingStatmod.Create(2f, TypeName, ModTypes.Flat, StatTypes.Str));
     Slots.Add(EquipSlot.LeftHand);
     Slots.Add(EquipSlot.RightHand);
 }
예제 #2
0
 public WoodenWarHammer() : base(ItemIds.WoodenWarHammer, "Wooden war hammer")
 {
     desc = "template for items, desc itself is where you say what the item does. This item happens to do nothing.";
     StatMods.Add(AssingStatmod.Create(4f, TypeName, ModTypes.Flat, StatTypes.Str));
     StatMods.Add(AssingStatmod.Create(-2f, TypeName, ModTypes.Flat, StatTypes.Dex));
     Slots.Add(EquipSlot.LeftHand);
 }
예제 #3
0
 public SpikedClub() : base(ItemIds.SpikedClub, "Spiked club")
 {
     desc = "template for items, desc itself is where you say what the item does. This item happens to do nothing.";
     StatMods.Add(AssingStatmod.Create(3, TypeName, ModTypes.Flat, StatTypes.Str));
     Slots.Add(EquipSlot.LeftHand);
     Slots.Add(EquipSlot.RightHand);
 }
예제 #4
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 public ArmourTemplate() : base(ItemIds.WoodenStick, "ArmourTemplate")
 {
     desc = "template for items, desc itself is where you say what the item does. This item happens to do nothing.";
     StatMods.Add(AssingStatmod.Create(2, TypeName, ModTypes.Flat, StatTypes.Charm));
     HealthMods.Add(new HealthMod(2, ModTypes.Flat, TypeName, HealthTypes.Health));
     Slots.Add(EquipSlot.LeftHand);
 }
예제 #5
0
        public WeaponTemplate() : base(ItemIds.WoodenStick, "WeaponTemplate")
        {
            desc = "template for items, desc itself is where you say what the item does. This item happens to do nothing.";
            AssingStatmod assingMod1 = new AssingStatmod(new StatMod(2, typeof(WeaponTemplate).Name, ModTypes.Flat), StatTypes.Charm);

            StatMods.Add(assingMod1);
            Slots.Add(EquipSlot.LeftHand);
        }
예제 #6
0
 public Hood() : base(ItemIds.Hood, "Hood")
 {
     desc = "template for items, desc itself is where you say what the item does. This item happens to do nothing.";
     StatMods.Add(AssingStatmod.Create(-1, TypeName, ModTypes.Flat, StatTypes.Charm));
     StatMods.Add(AssingStatmod.Create(1, TypeName, ModTypes.Flat, StatTypes.End));
     HealthMods.Add(new HealthMod(5, ModTypes.Flat, TypeName, HealthTypes.Health));
     HealthMods.Add(new HealthMod(5, ModTypes.Flat, TypeName, HealthTypes.WillPower));
     Slots.Add(EquipSlot.Head);
 }