예제 #1
0
        /// <summary>
        ///  Konstruktor klase World.
        /// </summary>
        public World(String scenePath, String sceneFileName, int width, int height)
        {
            this.m_balloon = new AssimpScene2(scenePath, sceneFileName);
            this.m_hangar  = new Hangar(10.0f, 10.0f, 12.0f);
            this.m_terrain = new Terrain();
            //this.m_hangar = new Hangar(3.0f, 2.5f, 6.0f);
            this.m_width  = width;
            this.m_height = height;

            try
            {
                // TODO 4.0: Podsavanje fonta Courier New, 11pt, bold, italic
                m_font     = new OutlineFont("Courier New", 11, 0.02f, true, true, false, false);
                m_textures = new int[m_textureCount];
            }
            catch (Exception)
            {
                MessageBox.Show("Neuspesno kreirana instanca OpenGL fonta", "GRESKA", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }

            this.Initialize();  // Korisnicka inicijalizacija OpenGL parametara

            this.Resize();      // Podesi projekciju i viewport
        }
        /// <summary>
        ///  Konstruktor klase World.
        /// </summary>
        public World(String scenePath, String sceneFileName, int width, int height)
        {
            this.m_balloon = new AssimpScene2(scenePath, sceneFileName);
            this.m_hangar = new Hangar(10.0f, 10.0f, 12.0f);
            this.m_terrain = new Terrain();
            //this.m_hangar = new Hangar(3.0f, 2.5f, 6.0f);
            this.m_width = width;
            this.m_height = height;

            try
            {
                // TODO 4.0: Podsavanje fonta Courier New, 11pt, bold, italic
                m_font = new OutlineFont("Courier New", 11, 0.02f, true, true, false, false);
                m_textures = new int[m_textureCount];
            }
            catch (Exception)
            {
                MessageBox.Show("Neuspesno kreirana instanca OpenGL fonta", "GRESKA", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }

            this.Initialize();  // Korisnicka inicijalizacija OpenGL parametara

            this.Resize();      // Podesi projekciju i viewport
        }