예제 #1
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 public void Add(aiNodeAnim x)
 {
     AssimpPINVOKE.aiNodeAnimVector_Add(swigCPtr, aiNodeAnim.getCPtr(x));
 }
예제 #2
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 public void Reverse()
 {
     AssimpPINVOKE.aiVertexWeightVector_Reverse__SWIG_0(swigCPtr);
 }
예제 #3
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    public int LastIndexOf(aiVertexWeight value)
    {
        int ret = AssimpPINVOKE.aiVertexWeightVector_LastIndexOf(swigCPtr, aiVertexWeight.getCPtr(value));

        return(ret);
    }
예제 #4
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    private uint size()
    {
        uint ret = AssimpPINVOKE.aiVertexWeightVector_size(swigCPtr);

        return(ret);
    }
예제 #5
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 private void reserve(uint n)
 {
     AssimpPINVOKE.aiVertexWeightVector_reserve(swigCPtr, n);
 }
예제 #6
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    public int LastIndexOf(aiMaterial value)
    {
        int ret = AssimpPINVOKE.aiMaterialVector_LastIndexOf(swigCPtr, aiMaterial.getCPtr(value));

        return(ret);
    }
예제 #7
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 public void Clear()
 {
     AssimpPINVOKE.aiVertexWeightVector_Clear(swigCPtr);
 }
예제 #8
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    public bool Contains(aiNodeAnim value)
    {
        bool ret = AssimpPINVOKE.aiNodeAnimVector_Contains(swigCPtr, aiNodeAnim.getCPtr(value));

        return(ret);
    }
예제 #9
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    public int LastIndexOf(aiNodeAnim value)
    {
        int ret = AssimpPINVOKE.aiNodeAnimVector_LastIndexOf(swigCPtr, aiNodeAnim.getCPtr(value));

        return(ret);
    }
예제 #10
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 public aiNodeAnimVector() : this(AssimpPINVOKE.new_aiNodeAnimVector__SWIG_0(), true)
 {
 }
예제 #11
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 public void Reverse()
 {
     AssimpPINVOKE.aiNodeAnimVector_Reverse__SWIG_0(swigCPtr);
 }
예제 #12
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 private void reserve(uint n)
 {
     AssimpPINVOKE.aiNodeAnimVector_reserve(swigCPtr, n);
 }
예제 #13
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    private uint capacity()
    {
        uint ret = AssimpPINVOKE.aiNodeAnimVector_capacity(swigCPtr);

        return(ret);
    }
예제 #14
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    private uint size()
    {
        uint ret = AssimpPINVOKE.aiNodeAnimVector_size(swigCPtr);

        return(ret);
    }
예제 #15
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 public void Reverse()
 {
     AssimpPINVOKE.aiMaterialVector_Reverse__SWIG_0(swigCPtr);
 }
예제 #16
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    public bool Remove(aiNodeAnim value)
    {
        bool ret = AssimpPINVOKE.aiNodeAnimVector_Remove(swigCPtr, aiNodeAnim.getCPtr(value));

        return(ret);
    }
예제 #17
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    public bool Contains(aiMaterial value)
    {
        bool ret = AssimpPINVOKE.aiMaterialVector_Contains(swigCPtr, aiMaterial.getCPtr(value));

        return(ret);
    }
예제 #18
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 public void Clear()
 {
     AssimpPINVOKE.aiMaterialVector_Clear(swigCPtr);
 }
예제 #19
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    public bool Remove(aiMaterial value)
    {
        bool ret = AssimpPINVOKE.aiMaterialVector_Remove(swigCPtr, aiMaterial.getCPtr(value));

        return(ret);
    }
예제 #20
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 public void Add(aiMaterial x)
 {
     AssimpPINVOKE.aiMaterialVector_Add(swigCPtr, aiMaterial.getCPtr(x));
 }
예제 #21
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 public void Add(aiVertexWeight x)
 {
     AssimpPINVOKE.aiVertexWeightVector_Add(swigCPtr, aiVertexWeight.getCPtr(x));
 }
예제 #22
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    private uint size()
    {
        uint ret = AssimpPINVOKE.aiMaterialVector_size(swigCPtr);

        return(ret);
    }
예제 #23
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    private uint capacity()
    {
        uint ret = AssimpPINVOKE.aiVertexWeightVector_capacity(swigCPtr);

        return(ret);
    }
예제 #24
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    private uint capacity()
    {
        uint ret = AssimpPINVOKE.aiMaterialVector_capacity(swigCPtr);

        return(ret);
    }
예제 #25
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 public aiVertexWeightVector() : this(AssimpPINVOKE.new_aiVertexWeightVector__SWIG_0(), true)
 {
 }
예제 #26
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 private void reserve(uint n)
 {
     AssimpPINVOKE.aiMaterialVector_reserve(swigCPtr, n);
 }
예제 #27
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    public bool Contains(aiVertexWeight value)
    {
        bool ret = AssimpPINVOKE.aiVertexWeightVector_Contains(swigCPtr, aiVertexWeight.getCPtr(value));

        return(ret);
    }
예제 #28
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 public aiMaterialVector() : this(AssimpPINVOKE.new_aiMaterialVector__SWIG_0(), true)
 {
 }
예제 #29
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    public bool Remove(aiVertexWeight value)
    {
        bool ret = AssimpPINVOKE.aiVertexWeightVector_Remove(swigCPtr, aiVertexWeight.getCPtr(value));

        return(ret);
    }
예제 #30
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 public void Clear()
 {
     AssimpPINVOKE.aiNodeAnimVector_Clear(swigCPtr);
 }