void AddNewJobs() { var c = this.SubJobs.Count; m_locs = m_area.Range().Where(p => !m_jobs.Any(i => i.Item1 == p) && m_environment.GetTileData(p).HasFellableTree).Take(3 - c); foreach (var p in m_locs) { var job = new AssignmentGroups.MoveFellTreeAssignment(this, m_environment, p); AddSubJob(job); m_jobs.Add(new Tuple<IntVector3, IJob>(p, job)); } }
void AddNewJobs() { var c = this.SubJobs.Count; m_locs = m_area.Range().Where(p => !m_jobs.Any(i => i.Item1 == p) && m_environment.GetInterior(p).ID == InteriorID.Tree).Take(3 - c); foreach (var p in m_locs) { var job = new AssignmentGroups.MoveFellTreeAssignment(this, m_environment, p); AddSubJob(job); m_jobs.Add(new Tuple<IntPoint3, IJob>(p, job)); } }
void AddNewJobs() { var c = this.SubJobs.Count; m_locs = m_area.Range().Where(p => !m_jobs.Any(i => i.Item1 == p) && m_environment.GetTileData(p).HasFellableTree).Take(3 - c); foreach (var p in m_locs) { var job = new AssignmentGroups.MoveFellTreeAssignment(this, m_environment, p); AddSubJob(job); m_jobs.Add(new Tuple <IntVector3, IJob>(p, job)); } }