static void CheckCompletedDrawingWork(CompletedSubChunkDrawingWork cscdw) { AssignedWorkContainer awc; AssignedWork.TryGetValue(cscdw.ChunkPos, out awc); AssignedJob aj = awc.TryGetAssignedJob(JobType.Draw); aj.CompletedCount += 1; Chunk c; ChunkHandler.TryGetChunk(aj.OwnerChunkPos, out c); if (aj.IsCompleted) { awc.RemoveAssignedJob(JobType.Draw); ChunkGameObjectHandler.UpdateMesh(c.ChunkPos, c.GetMesh()).transform.position = c.ChunkPos * Chunk.CHUNKSIZE; } }
/// <summary> /// Check if a job is assigned to an employee. /// </summary> /// <param name="jobTitle"></param> /// <param name="employee"></param> /// <returns>True if job is assigned to an employee.</returns> public bool IsJobAssignedToEmployee(string jobTitle, Employee employee) { using (var connection = new SQLiteConnection(ConnectionString)) { var jobId = Jobs.GetId(jobTitle); var query = "select * from AssignedJobs where EmployeeId = @EmployeeId and JobId = @JobId;"; AssignedJob result = connection.QueryFirstOrDefault <AssignedJob>(query, new { EmployeeId = employee.Id, JobId = jobId }); return(result != null); } }