public void Write(AssetsWriter writer) { writer.Write(binFrequencyWidth); writer.Write(minBinFrequency); writer.Write(startSample); writer.Write(endSample); }
protected override void WriteObject(AssetsWriter writer) { writer.Write(useAsDefault); writer.AlignTo(4); hitEffect.Write(writer); writer.WriteArrayOf(enemies, (e, w) => e.Write(w)); }
public void Write(AssetsWriter writer) { writer.Write(Stream); writer.Write(Offset); writer.Write(Format); writer.Write(Dimension); }
public void Write(AssetsWriter writer) { writer.Write(z); writer.WriteArrayOf(verts, (item, w) => item.Write(w)); writer.WriteArrayOf(meshSizes, (item, w) => w.Write(item)); writer.WriteArrayOf(tris, (item, w) => w.Write(item)); }
protected override void WriteObject(AssetsWriter writer) { base.WriteObject(writer); writer.Write((int)action); writer.Write(triggerHash); motionData.WritePtr(writer); }
public override void Write(AssetsWriter writer) { WriteBase(writer); PlayerModel.Write(writer); ColorA.Write(writer); ColorB.Write(writer); }
public void Write(AssetsWriter writer) { writer.WriteArrayOf(Verticies, (o, w) => o.Write(w)); writer.WriteArrayOf(Shapes, (o, w) => o.Write(w)); writer.WriteArrayOf(Channels, (o, w) => o.Write(w)); writer.WriteArrayOf(FullWeights, (o, w) => w.Write(o)); }
public void Write(AssetsWriter writer) { writer.Write(Name); writer.Write(NameHash); writer.Write(FrameIndex); writer.Write(FrameCount); }
protected override void WriteObject(AssetsWriter writer) { base.WriteObject(writer); decorations.WritePtr(writer); writer.Write(decorationChance); writer.Write(decorationDensity); }
public void Write(AssetsWriter writer) { Vertex.Write(writer); Normal.Write(writer); Tangent.Write(writer); writer.Write(Index); }
protected override void WriteObject(AssetsWriter writer) { writer.Write(IsEnabled); writer.Write(CastShadows); writer.Write(ReceiveShadows); writer.Write(DynamicOcclude); writer.Write(MotionVectors); writer.Write(LightProbeUsage); writer.Write(ReflectionProbeUsage); writer.AlignTo(4); writer.Write(RenderingLayerMask); if (ObjectInfo.ParentFile.Metadata.VersionGte("2018.3")) { writer.Write(RendererPriority); } writer.Write(LightmapIndex); writer.Write(LightmapIndexDynamic); LightmapTilingOffset.Write(writer); LightmapTilingOffsetDynamic.Write(writer); writer.WriteArrayOf(Materials, (o, w) => o.WritePtr(w)); StaticBatchInfo.Write(writer); StaticBatchRoot.WritePtr(writer); ProbeAnchor.WritePtr(writer); LightProbeVolumeOverride.WritePtr(writer); writer.Write(SortingLayerID); writer.Write(SortingLayer); writer.Write(SortingOrder); }
protected override void WriteObject(AssetsWriter writer) { writer.Write(colorHue); writer.Write(colorSaturation); writer.Write(colorValue); writer.Write(fogHue); writer.Write(fogSaturation); writer.Write(fogValue); writer.Write(glowHue); writer.Write(glowSaturation); writer.Write(glowValue); writer.Write(customColors); writer.AlignTo(4); writer.Write(exposure); writer.Write(startingWall); writer.Write(endingWall); writer.AlignTo(4); writer.Write(height); writer.Write(groundHeight); writer.Write(seed); writer.Write(start); writer.Write(end); min.Write(writer); max.Write(writer); writer.Write(generateDebris); debris.Write(writer); writer.Write(propSeed); }
protected override void WriteObject(AssetsWriter writer) { position.Write(writer); min.Write(writer); max.Write(writer); writer.Write((int)region); }
protected override void WriteObject(AssetsWriter writer) { base.WriteBase(writer); writer.Write(SceneName); writer.Write(DisabledRootObjects); writer.AlignTo(4); }
protected override void WriteObject(AssetsWriter writer) { writer.WriteArrayOf(enableOnSpawn, (item, w) => item.WritePtr(w)); anim.WritePtr(writer); projectile.WritePtr(writer); muzzle.WritePtr(writer); ragdoll.WritePtr(writer); disintegrateVFX.WritePtr(writer); fireSound.Write(writer); fireIndicatorRenderer.WritePtr(writer); aimArmPivot.WritePtr(writer); aimHandPivot.WritePtr(writer); leftHandAim.WritePtr(writer); rightHandAim.WritePtr(writer); writer.Write(maxAimAngle); writer.Write(aimEaseTime); writer.Write(lookEaseInTime); ikEaseInCurve.Write(writer); writer.Write(hitSuppressesIK); writer.AlignTo(4); writer.Write(ikSupressionTime); writer.Write(maxIKSupression); writer.Write((int)toughness); moveSpeeds.Write(writer); writer.Write(turnRate); writer.Write(deathDisposalDelay); writer.Write(deathDisintegrationVFXDelay); avatarSkinnedMeshRenderer.WritePtr(writer); writer.WriteArrayOf(renderersToHideOnDeath, (item, w) => item.WritePtr(w)); writer.WriteArrayOf(targetables, (item, w) => item.WritePtr(w)); writer.WriteArrayOf(bodyParts, (item, w) => item.WritePtr(w)); writer.WriteArrayOf(playerKillers, (item, w) => item.WritePtr(w)); target.WritePtr(writer); writer.WriteArrayOf(fireTimes, (item, w) => w.Write(item)); }
protected override void WriteObject(AssetsWriter writer) { WriteBase(writer); PlayerModel.Write(writer); ColorA.Write(writer); ColorB.Write(writer); }
protected override void WriteObject(AssetsWriter writer) { writer.Write(Name); writer.Write(ForcedFallbackFormat); writer.Write(DownscaleFallback); writer.AlignTo(4); writer.Write(Width); writer.Write(Height); writer.Write(CompleteImageSize); writer.Write((int)TextureFormat); writer.Write(MipCount); writer.Write(IsReadable); writer.Write(StreamingMipmaps); writer.AlignTo(4); writer.Write(StreamingMipmapsPriority); writer.Write(ImageCount); writer.Write(TextureDimension); TextureSettings.Write(writer); writer.Write(LightmapFormat); writer.Write(ColorSpace); writer.Write(ImageData.Length); writer.Write(ImageData); writer.AlignTo(4); StreamData.Write(writer); }
public void Write(AssetsWriter writer) { writer.Write(X); writer.Write(Y); writer.Write(Width); writer.Write(Height); }
public void Write(AssetsWriter writer) { writer.Write(X); writer.Write(Y); writer.Write(Z); writer.Write(W); }
public void Write(AssetsWriter writer) { writer.Write(ObjectID); writer.Write(DataOffset); writer.Write(DataSize); writer.Write(TypeIndex); }
protected override void WriteObject(AssetsWriter writer) { Material.WritePtr(writer); writer.Write(IsTrigger); writer.Write(Enabled); writer.AlignTo(4); }
public void Write(AssetsWriter writer) { writer.Write(VertexCount); writer.WriteArrayOf(Channels, (o, w) => o.Write(w)); writer.WriteArray(Data); writer.AlignTo(4); }
protected override void WriteObject(AssetsWriter writer) { writer.Write(Name); //writer.Write(MeshData); writer.WriteArrayOf(SubMeshes, (o, w) => o.Write(w)); BlendShapeData.Write(writer); writer.WriteArrayOf(BindPose, (o, w) => w.Write(o)); writer.WriteArrayOf(BoneNameHashes, (o, w) => w.Write(o)); writer.Write(RootBoneNameHash); writer.Write(MeshCompression); writer.Write(IsReadable); writer.Write(KeepVerticies); writer.Write(KeepIndicies); writer.AlignTo(4); writer.Write(IndexFormat); writer.WriteArray(IndexBuffer); writer.AlignTo(4); VertexData.Write(writer); CompressedMesh.Write(writer); LocalAABB.Write(writer); writer.Write(MeshUsageFlags); writer.WriteArray(BakedConvexCollisionMesh); writer.AlignTo(4); writer.WriteArray(BakedTriangleCollisionMesh); writer.AlignTo(4); writer.Write(MeshMetrics1); writer.Write(MeshMetrics2); StreamData.Write(writer); }
public void Write(AssetsWriter writer) { writer.WriteArrayOf(keys, (item, w) => item.Write(w)); writer.Write(length); writer.Write((int)preWrapMode); writer.Write((int)postWrapMode); }
public void Write(AssetsWriter writer) { writer.Write(R); writer.Write(G); writer.Write(B); writer.Write(A); }
protected override void WriteObject(AssetsWriter writer) { writer.Write(duration); localStartingPoint.Write(writer); localEndingPoint.Write(writer); sequence.WritePtr(writer); writer.Write(sequenceStartTime); }
protected override void WriteObject(AssetsWriter writer) { base.WriteBase(writer); writer.Write(PackID); writer.Write(PackName); CoverImage.Write(writer); BeatmapLevelCollection.Write(writer); }
public void Write(AssetsWriter writer) { writer.Write(NumItems); writer.WriteArray(Data); writer.AlignTo(4); writer.Write(BitSize); writer.AlignTo(4); }
protected override void WriteObject(AssetsWriter writer) { base.WriteBase(writer); writer.Write(JsonData); writer.WriteArray(new byte[128]); writer.Write((Int32)0); writer.AlignTo(4); }
protected override void WriteObject(AssetsWriter writer) { LocalRotation.Write(writer); LocalPosition.Write(writer); LocalScale.Write(writer); writer.WriteArrayOf(Children, (x, y) => x.Write(y)); Father.Write(writer); }