// Use this for initialization void Start() { currentDirectory = Application.dataPath; assetsMenuController = assetsMenu.GetComponent <AssetsMenuController> (); headerText = header.GetComponentsInChildren <Text>()[0]; LoadDirectory(); /*fileItemList = new GameObject[1]; * fileItemList[0] = Instantiate<GameObject>(fileItemInstance); * Text name = fileItemList[0].GetComponentInChildren<Text>(); * RawImage thumbNail = fileItemList[0].GetComponentInChildren<RawImage>(); * Debug.Log(name.text + " loaded..."); * string[] guid = AssetDatabase.FindAssets("Prefabs"); * Debug.Log(guid.Length + " results found..."); * string path = AssetDatabase.GUIDToAssetPath(guid[0]); * * assetList = new Object[1]; * assetList[0] = AssetDatabase.LoadMainAssetAtPath(path); * Debug.Log("Path: " + path); * name.text = assetList[0].name; * Texture2D thumbNailTexture = AssetPreview.GetMiniThumbnail(assetList[0]); * thumbNail.texture = thumbNailTexture; * fileItemList[0].transform.SetParent(contentTransfrom);*/ }
private void DoButtonTwoReleased(object sender, ControllerInteractionEventArgs e) { AssetsMenuController assetsMenuController = assetsMenu.GetComponent <AssetsMenuController>(); if (assetsMenuController.assetsMenuPanelController.isShow) { assetsMenuController.isShow = false; assetsMenuController.ClosePanel(); } else { assetsMenuController.isShow = true; assetsMenuController.ShowPanel(); } DebugLogger(VRTK_ControllerReference.GetRealIndex(e.controllerReference), "BUTTON TWO", "released", e); }