예제 #1
0
        protected void Bake()
        {
            Client.DebugLog("Baking " + BakeType.ToString());
            BakedTexture = new AssetTexture(new Image(BakeWidth, BakeHeight, ImageChannels.Color | ImageChannels.Alpha | ImageChannels.Bump));
            int i = 0;

            for (int y = 0; y < BakeHeight; y++)
            {
                for (int x = 0; x < BakeWidth; x++)
                {
                    if (((x ^ y) & 0x10) == 0)
                    {
                        BakedTexture.Image.Red[i]   = 255;
                        BakedTexture.Image.Green[i] = 0;
                        BakedTexture.Image.Blue[i]  = 0;
                        BakedTexture.Image.Alpha[i] = 255;
                        BakedTexture.Image.Bump[i]  = 0;
                    }
                    else
                    {
                        BakedTexture.Image.Red[i]   = 0;
                        BakedTexture.Image.Green[i] = 0;
                        BakedTexture.Image.Blue[i]  = 255;
                        BakedTexture.Image.Alpha[i] = 255;
                        BakedTexture.Image.Bump[i]  = 0;
                    }

                    ++i;
                }
            }

            BakedTexture.Encode();
        }
예제 #2
0
        public void Bake()
        {
            bakedTexture = new AssetTexture(new ManagedImage(bakeWidth, bakeHeight,
                                                             ManagedImage.ImageChannels.Color | ManagedImage.ImageChannels.Alpha | ManagedImage.ImageChannels.Bump));

            // Base color for eye bake is white, color of layer0 for others
            if (bakeType == BakeType.Eyes)
            {
                InitBakedLayerColor(Color4.White);
            }
            else if (textures.Count > 0)
            {
                InitBakedLayerColor(textures[0].Color);
            }

            // Do we have skin texture?
            bool SkinTexture = textures.Count > 0 && textures[0].Texture != null;

            if (bakeType == BakeType.Head)
            {
                DrawLayer(LoadResourceLayer("head_color.tga"), false);
                AddAlpha(bakedTexture.Image, LoadResourceLayer("head_alpha.tga"));
                MultiplyLayerFromAlpha(bakedTexture.Image, LoadResourceLayer("head_skingrain.tga"));
            }

            if (!SkinTexture && bakeType == BakeType.UpperBody)
            {
                DrawLayer(LoadResourceLayer("upperbody_color.tga"), false);
            }

            if (!SkinTexture && bakeType == BakeType.LowerBody)
            {
                DrawLayer(LoadResourceLayer("lowerbody_color.tga"), false);
            }

            ManagedImage alphaWearableTexture = null;

            // Layer each texture on top of one other, applying alpha masks as we go
            for (int i = 0; i < textures.Count; i++)
            {
                // Skip if we have no texture on this layer
                if (textures[i].Texture == null)
                {
                    continue;
                }

                // Is this Alpha wearable and does it have an alpha channel?
                if (textures[i].TextureIndex >= AvatarTextureIndex.LowerAlpha &&
                    textures[i].TextureIndex <= AvatarTextureIndex.HairAlpha)
                {
                    if (textures[i].Texture.Image.Alpha != null)
                    {
                        alphaWearableTexture = textures[i].Texture.Image.Clone();
                    }
                    else if (textures[i].TextureID == IMG_INVISIBLE)
                    {
                        alphaWearableTexture = new ManagedImage(bakeWidth, bakeHeight, ManagedImage.ImageChannels.Alpha);
                    }
                    continue;
                }

                // Don't draw skin and tattoo on head bake first
                // For head bake the skin and texture are drawn last, go figure
                if (bakeType == BakeType.Head && (i == 0 || i == 1))
                {
                    continue;
                }

                ManagedImage texture = textures[i].Texture.Image.Clone();
                //File.WriteAllBytes(bakeType + "-texture-layer-" + i + ".tga", texture.ExportTGA());

                // Resize texture to the size of baked layer
                // FIXME: if texture is smaller than the layer, don't stretch it, tile it
                if (texture.Width != bakeWidth || texture.Height != bakeHeight)
                {
                    try { texture.ResizeNearestNeighbor(bakeWidth, bakeHeight); }
                    catch (Exception) { continue; }
                }

                // Special case for hair layer for the head bake
                // If we don't have skin texture, we discard hair alpha
                // and apply hair(i==2) pattern over the texture
                if (!SkinTexture && bakeType == BakeType.Head && i == 2)
                {
                    if (texture.Alpha != null)
                    {
                        for (int j = 0; j < texture.Alpha.Length; j++)
                        {
                            texture.Alpha[j] = (byte)255;
                        }
                    }
                    MultiplyLayerFromAlpha(texture, LoadResourceLayer("head_hair.tga"));
                }

                // Aply tint and alpha masks except for skin that has a texture
                // on layer 0 which always overrides other skin settings
                if (!(IsSkin && i == 0))
                {
                    ApplyTint(texture, textures[i].Color);

                    // For hair bake, we skip all alpha masks
                    // and use one from the texture, for both
                    // alpha and morph layers
                    if (bakeType == BakeType.Hair)
                    {
                        if (texture.Alpha != null)
                        {
                            bakedTexture.Image.Bump = texture.Alpha;
                        }
                        else
                        {
                            for (int j = 0; j < bakedTexture.Image.Bump.Length; j++)
                            {
                                bakedTexture.Image.Bump[j] = byte.MaxValue;
                            }
                        }
                    }
                    // Apply parametrized alpha masks
                    else if (textures[i].AlphaMasks != null && textures[i].AlphaMasks.Count > 0)
                    {
                        // Combined mask for the layer, fully transparent to begin with
                        ManagedImage combinedMask = new ManagedImage(bakeWidth, bakeHeight, ManagedImage.ImageChannels.Alpha);

                        int addedMasks = 0;

                        // First add mask in normal blend mode
                        foreach (KeyValuePair <VisualAlphaParam, float> kvp in textures[i].AlphaMasks)
                        {
                            if (!MaskBelongsToBake(kvp.Key.TGAFile))
                            {
                                continue;
                            }

                            if (kvp.Key.MultiplyBlend == false && (kvp.Value > 0f || !kvp.Key.SkipIfZero))
                            {
                                ApplyAlpha(combinedMask, kvp.Key, kvp.Value);
                                //File.WriteAllBytes(bakeType + "-layer-" + i + "-mask-" + addedMasks + ".tga", combinedMask.ExportTGA());
                                addedMasks++;
                            }
                        }

                        // If there were no mask in normal blend mode make aplha fully opaque
                        if (addedMasks == 0)
                        {
                            for (int l = 0; l < combinedMask.Alpha.Length; l++)
                            {
                                combinedMask.Alpha[l] = 255;
                            }
                        }

                        // Add masks in multiply blend mode
                        foreach (KeyValuePair <VisualAlphaParam, float> kvp in textures[i].AlphaMasks)
                        {
                            if (!MaskBelongsToBake(kvp.Key.TGAFile))
                            {
                                continue;
                            }

                            if (kvp.Key.MultiplyBlend == true && (kvp.Value > 0f || !kvp.Key.SkipIfZero))
                            {
                                ApplyAlpha(combinedMask, kvp.Key, kvp.Value);
                                //File.WriteAllBytes(bakeType + "-layer-" + i + "-mask-" + addedMasks + ".tga", combinedMask.ExportTGA());
                                addedMasks++;
                            }
                        }

                        if (addedMasks > 0)
                        {
                            // Apply combined alpha mask to the cloned texture
                            AddAlpha(texture, combinedMask);
                        }

                        // Is this layer used for morph mask? If it is, use its
                        // alpha as the morth for the whole bake
                        if (Textures[i].TextureIndex == AppearanceManager.MorphLayerForBakeType(bakeType))
                        {
                            bakedTexture.Image.Bump = texture.Alpha;
                        }

                        //File.WriteAllBytes(bakeType + "-masked-texture-" + i + ".tga", texture.ExportTGA());
                    }
                }

                bool useAlpha = i == 0 && (BakeType == BakeType.Skirt || BakeType == BakeType.Hair);
                DrawLayer(texture, useAlpha);
                //File.WriteAllBytes(bakeType + "-layer-" + i + ".tga", texture.ExportTGA());
            }

            // For head and tattoo, we add skin last
            if (IsSkin && bakeType == BakeType.Head)
            {
                ManagedImage texture;
                if (textures[0].Texture != null)
                {
                    texture = textures[0].Texture.Image.Clone();
                    if (texture.Width != bakeWidth || texture.Height != bakeHeight)
                    {
                        try { texture.ResizeNearestNeighbor(bakeWidth, bakeHeight); }
                        catch (Exception) { }
                    }
                    DrawLayer(texture, false);
                }

                // Add head tattoo here (if available, order-dependant)
                if (textures.Count > 1 && textures[1].Texture != null)
                {
                    texture = textures[1].Texture.Image.Clone();
                    if (texture.Width != bakeWidth || texture.Height != bakeHeight)
                    {
                        try { texture.ResizeNearestNeighbor(bakeWidth, bakeHeight); }
                        catch (Exception) { }
                    }
                    DrawLayer(texture, false);
                }
            }

            // Apply any alpha wearable textures to make parts of the avatar disappear
            if (alphaWearableTexture != null)
            {
                AddAlpha(bakedTexture.Image, alphaWearableTexture);
            }

            // We are done, encode asset for finalized bake
            bakedTexture.Encode();
            //File.WriteAllBytes(bakeType + ".tga", bakedTexture.Image.ExportTGA());
        }
예제 #3
0
        protected void Bake()
        {
            _bakedTexture = new AssetTexture(new ManagedImage(_bakeWidth, _bakeHeight,
                                                              ManagedImage.ImageChannels.Color | ManagedImage.ImageChannels.Alpha | ManagedImage.ImageChannels.Bump));

            if (_bakeType == AppearanceManager.BakeType.Eyes)
            {
                InitBakedLayerColor(255, 255, 255);
                if (!DrawLayer(AppearanceManager.TextureIndex.EyesIris))
                {
                    Logger.Log("Missing texture for EYES - unable to bake layer", Helpers.LogLevel.Warning, _client);
                }
            }
            else if (_bakeType == AppearanceManager.BakeType.Head)
            {
                // FIXME: Need to use the visual parameters to determine the base skin color in RGB but
                // it's not apparent how to define RGB levels from the skin color parameters, so
                // for now use a grey foundation for the skin
                InitBakedLayerColor(128, 128, 128);
                DrawLayer(AppearanceManager.TextureIndex.HeadBodypaint);

                // HACK: Bake the eyelashes in if we have them
                ManagedImage eyelashes = LoadAlphaLayer("head_alpha.tga");

                if (eyelashes != null)
                {
                    Logger.DebugLog("Loaded head_alpha.tga, baking in eyelashes");
                    DrawLayer(eyelashes, true);
                }
                else
                {
                    Logger.Log("head_alpha.tga resource not found, skipping eyelashes", Helpers.LogLevel.Info);
                }
            }
            else if (_bakeType == AppearanceManager.BakeType.Skirt)
            {
                float skirtRed = 1.0f, skirtGreen = 1.0f, skirtBlue = 1.0f;

                try
                {
                    _paramValues.TryGetValue(VisualParams.Find("skirt_red", "skirt").ParamID, out skirtRed);
                    _paramValues.TryGetValue(VisualParams.Find("skirt_green", "skirt").ParamID, out skirtGreen);
                    _paramValues.TryGetValue(VisualParams.Find("skirt_blue", "skirt").ParamID, out skirtBlue);
                }
                catch
                {
                    Logger.Log("Unable to determine skirt color from visual params", Helpers.LogLevel.Warning, _client);
                }

                InitBakedLayerColor((byte)(skirtRed * 255.0f), (byte)(skirtGreen * 255.0f), (byte)(skirtBlue * 255.0f));
                DrawLayer(AppearanceManager.TextureIndex.Skirt);
            }
            else if (_bakeType == AppearanceManager.BakeType.UpperBody)
            {
                InitBakedLayerColor(128, 128, 128);
                DrawLayer(AppearanceManager.TextureIndex.UpperBodypaint);
                DrawLayer(AppearanceManager.TextureIndex.UpperUndershirt);
                DrawLayer(AppearanceManager.TextureIndex.UpperGloves);
                DrawLayer(AppearanceManager.TextureIndex.UpperShirt);
                DrawLayer(AppearanceManager.TextureIndex.UpperJacket);
            }
            else if (_bakeType == AppearanceManager.BakeType.LowerBody)
            {
                InitBakedLayerColor(128, 128, 128);
                DrawLayer(AppearanceManager.TextureIndex.LowerBodypaint);
                DrawLayer(AppearanceManager.TextureIndex.LowerUnderpants);
                DrawLayer(AppearanceManager.TextureIndex.LowerSocks);
                DrawLayer(AppearanceManager.TextureIndex.LowerShoes);
                DrawLayer(AppearanceManager.TextureIndex.LowerPants);
                DrawLayer(AppearanceManager.TextureIndex.LowerJacket);
            }

            _bakedTexture.Encode();
        }
예제 #4
0
        protected void oldBake()
        {
            Client.DebugLog("Baking " + BakeType.ToString());
            BakedTexture = new AssetTexture(new Image(BakeWidth, BakeHeight, ImageChannels.Color | ImageChannels.Alpha | ImageChannels.Bump));
            int i = 0;

            for (int y = 0; y < BakeHeight; y++)
            {
                for (int x = 0; x < BakeWidth; x++)
                {
                    if (((x ^ y) & 0x10) == 0)
                    {
                        BakedTexture.Image.Red[i] = 255;
                        BakedTexture.Image.Green[i] = 0;
                        BakedTexture.Image.Blue[i] = 0;
                        BakedTexture.Image.Alpha[i] = 255;
                        BakedTexture.Image.Bump[i] = 0;
                    }
                    else
                    {
                        BakedTexture.Image.Red[i] = 0;
                        BakedTexture.Image.Green[i] = 0;
                        BakedTexture.Image.Blue[i] = 255;
                        BakedTexture.Image.Alpha[i] = 255;
                        BakedTexture.Image.Bump[i] = 0;
                    }

                    ++i;
                }
            }

            BakedTexture.Encode();
        }
예제 #5
0
        protected void Bake()
        {
            BakedTexture = new AssetTexture(new Image(BakeWidth, BakeHeight, ImageChannels.Color | ImageChannels.Alpha | ImageChannels.Bump));

            if (BakeType == AppearanceManager.BakeType.Eyes)
            {
                if (!DrawLayer(AppearanceManager.TextureIndex.EyesIris))
                    oldBake();
            }
            else if (BakeType == AppearanceManager.BakeType.Head)
            {
                if (!DrawLayer(AppearanceManager.TextureIndex.HeadBodypaint))
                    oldBake();
            }
            else if (BakeType == AppearanceManager.BakeType.Skirt)
            {
                if (!DrawLayer(AppearanceManager.TextureIndex.Skirt))
                    oldBake();
            }
            else if (BakeType == AppearanceManager.BakeType.UpperBody)
            {
                if (!DrawLayer(AppearanceManager.TextureIndex.UpperBodypaint))
                    oldBake();
                DrawLayer(AppearanceManager.TextureIndex.UpperUndershirt);
                DrawLayer(AppearanceManager.TextureIndex.UpperGloves);
                DrawLayer(AppearanceManager.TextureIndex.UpperShirt);
                DrawLayer(AppearanceManager.TextureIndex.UpperJacket);
            }
            else if (BakeType == AppearanceManager.BakeType.LowerBody)
            {
                if (!DrawLayer(AppearanceManager.TextureIndex.LowerBodypaint))
                    oldBake();
                DrawLayer(AppearanceManager.TextureIndex.LowerUnderpants);
                DrawLayer(AppearanceManager.TextureIndex.LowerSocks);
                DrawLayer(AppearanceManager.TextureIndex.LowerShoes);
                DrawLayer(AppearanceManager.TextureIndex.LowerPants);
                DrawLayer(AppearanceManager.TextureIndex.LowerJacket);
            }

            BakedTexture.Encode();

        }
예제 #6
0
        protected void Bake()
        {
            _bakedTexture = new AssetTexture(new ManagedImage(_bakeWidth, _bakeHeight,
                ManagedImage.ImageChannels.Color | ManagedImage.ImageChannels.Alpha | ManagedImage.ImageChannels.Bump));

            if (_bakeType == AppearanceManager.BakeType.Eyes)
            {
                InitBakedLayerColor(255, 255, 255);
                if (!DrawLayer(AppearanceManager.TextureIndex.EyesIris))
                {
                    Logger.Log("Missing texture for EYES - unable to bake layer", Helpers.LogLevel.Warning, _client);
                }
            }
            else if (_bakeType == AppearanceManager.BakeType.Head)
            {
                // FIXME: Need to use the visual parameters to determine the base skin color in RGB but
                // it's not apparent how to define RGB levels from the skin color parameters, so
                // for now use a grey foundation for the skin
                InitBakedLayerColor(128, 128, 128);
                DrawLayer(AppearanceManager.TextureIndex.HeadBodypaint);

                // HACK: Bake the eyelashes in if we have them
                ManagedImage eyelashes = LoadAlphaLayer("head_alpha.tga");

                if (eyelashes != null)
                {
                    Logger.DebugLog("Loaded head_alpha.tga, baking in eyelashes");
                    DrawLayer(eyelashes, true);
                }
                else
                {
                    Logger.Log("head_alpha.tga resource not found, skipping eyelashes", Helpers.LogLevel.Info);
                }
            }
            else if (_bakeType == AppearanceManager.BakeType.Skirt)
            {
                float skirtRed = 1.0f, skirtGreen = 1.0f, skirtBlue = 1.0f;

                try
                {
                    _paramValues.TryGetValue(VisualParams.Find("skirt_red", "skirt").ParamID, out skirtRed);
                    _paramValues.TryGetValue(VisualParams.Find("skirt_green", "skirt").ParamID, out skirtGreen);
                    _paramValues.TryGetValue(VisualParams.Find("skirt_blue", "skirt").ParamID, out skirtBlue);
                }
                catch
                {
                    Logger.Log("Unable to determine skirt color from visual params", Helpers.LogLevel.Warning, _client);
                }

                InitBakedLayerColor((byte)(skirtRed * 255.0f), (byte)(skirtGreen * 255.0f), (byte)(skirtBlue * 255.0f));
                DrawLayer(AppearanceManager.TextureIndex.Skirt);
            }
            else if (_bakeType == AppearanceManager.BakeType.UpperBody)
            {
                InitBakedLayerColor(128, 128, 128);
                DrawLayer(AppearanceManager.TextureIndex.UpperBodypaint);
                DrawLayer(AppearanceManager.TextureIndex.UpperUndershirt);
                DrawLayer(AppearanceManager.TextureIndex.UpperGloves);
                DrawLayer(AppearanceManager.TextureIndex.UpperShirt);
                DrawLayer(AppearanceManager.TextureIndex.UpperJacket);
            }
            else if (_bakeType == AppearanceManager.BakeType.LowerBody)
            {
                InitBakedLayerColor(128, 128, 128);
                DrawLayer(AppearanceManager.TextureIndex.LowerBodypaint);
                DrawLayer(AppearanceManager.TextureIndex.LowerUnderpants);
                DrawLayer(AppearanceManager.TextureIndex.LowerSocks);
                DrawLayer(AppearanceManager.TextureIndex.LowerShoes);
                DrawLayer(AppearanceManager.TextureIndex.LowerPants);
                DrawLayer(AppearanceManager.TextureIndex.LowerJacket);
            }

            _bakedTexture.Encode();
        }
예제 #7
0
        protected void Bake()
        {
            BakedTexture = new AssetTexture(new Image(BakeWidth, BakeHeight, ImageChannels.Color | ImageChannels.Alpha | ImageChannels.Bump));

            if (BakeType == AppearanceManager.BakeType.Eyes)
            {
                initBakedLayerColor(255, 255, 255);
                if (!DrawLayer(AppearanceManager.TextureIndex.EyesIris))
                {
                    Client.Log("Missing texture for EYES - unable to bake layer", Helpers.LogLevel.Warning);
                }
            }
            else if (BakeType == AppearanceManager.BakeType.Head)
            {
                // need to use the visual parameters to determine the base skin color in RGB but
                // it's not apparent how to define RGB levels from the skin color parameters, so
                // for now use a grey foundation for the skin and skirt layers
                initBakedLayerColor(128, 128, 128);
                DrawLayer(AppearanceManager.TextureIndex.HeadBodypaint);
            }
            else if (BakeType == AppearanceManager.BakeType.Skirt)
            {
                float skirtRed = 1.0f, skirtGreen = 1.0f, skirtBlue = 1.0f;
                try
                {
                    ParamValues.TryGetValue(VisualParams.Find("skirt_red", "skirt").ParamID, out skirtRed);
                    ParamValues.TryGetValue(VisualParams.Find("skirt_green", "skirt").ParamID, out skirtGreen);
                    ParamValues.TryGetValue(VisualParams.Find("skirt_blue", "skirt").ParamID, out skirtBlue);
                }
                catch
                {
                    Client.Log("Unable to determine skirt color from visual params", Helpers.LogLevel.Warning);
                }
                initBakedLayerColor((int)(skirtRed * 255.0f), (int)(skirtGreen * 255.0f), (int)(skirtBlue * 255.0f));
                DrawLayer(AppearanceManager.TextureIndex.Skirt);
            }
            else if (BakeType == AppearanceManager.BakeType.UpperBody)
            {
                initBakedLayerColor(128, 128, 128);
                DrawLayer(AppearanceManager.TextureIndex.UpperBodypaint);
                DrawLayer(AppearanceManager.TextureIndex.UpperUndershirt);
                DrawLayer(AppearanceManager.TextureIndex.UpperGloves);
                DrawLayer(AppearanceManager.TextureIndex.UpperShirt);
                DrawLayer(AppearanceManager.TextureIndex.UpperJacket);
            }
            else if (BakeType == AppearanceManager.BakeType.LowerBody)
            {
                initBakedLayerColor(128, 128, 128);
                DrawLayer(AppearanceManager.TextureIndex.LowerBodypaint);
                DrawLayer(AppearanceManager.TextureIndex.LowerUnderpants);
                DrawLayer(AppearanceManager.TextureIndex.LowerSocks);
                DrawLayer(AppearanceManager.TextureIndex.LowerShoes);
                DrawLayer(AppearanceManager.TextureIndex.LowerPants);
                DrawLayer(AppearanceManager.TextureIndex.LowerJacket);
            }

            BakedTexture.Encode();

        }