public override void Write(AssetStreamWriter writer, Script asset) { writer.Write(asset.ClassID); writer.Write(asset.Buffer.Length); writer.Write(asset.Buffer); writer.Write(asset.FunctionTable.Length); foreach (Script.Function item in asset.FunctionTable) { writer.WriteBibimString(item.Name); writer.Write(item.Position); writer.Write(item.ArgumentStackSize); writer.Write(item.ReturnTypes.Length); foreach (ScriptObjectType type in item.ReturnTypes) { writer.Write((int)type); } writer.Write(item.ParameterTypes.Length); foreach (ScriptObjectType type in item.ParameterTypes) { writer.Write((int)type); } } writer.Write(asset.StringTable.Length); foreach (string item in asset.StringTable) { writer.WriteBibimString(item); } }
private static void Write(AssetStreamWriter writer, UIEditText o, List <object> objectDictionary) { Write(writer, (UILabel)o, objectDictionary); writer.Write((byte)o.Format); writer.WriteBibimString(o.Placeholder); writer.Write(o.MaxLength); writer.Write(o.Frozen); writer.WriteBibimString(o.EditorTitle); writer.WriteBibimString(o.EditorDescription); }
private static void Write(AssetStreamWriter writer, UIElement o, List <object> objectDictionary) { writer.Write(o.ClassID); writer.Write(o.ID); writer.WriteBibimString(o.Name); writer.Write(o.Tag); }
public static void WriteBody(AssetStreamWriter writer, ImageSet asset) { writer.Write((short)asset.Images.Count); foreach (var item in asset.Images) { writer.WriteBibimString(item.Key); ImageWriter.WriteBody(writer, item.Value); } }
public override void Write(AssetStreamWriter writer, SpriteSet asset) { writer.Write(asset.ClassID); writer.Write((short)asset.Sprites.Count); foreach (var item in asset.Sprites) { writer.WriteBibimString(item.Key); SpriteWriter.WriteBody(writer, item.Value); } }
public override void Write(AssetStreamWriter writer, ParticleSystemSet asset) { writer.Write(asset.ClassID); writer.Write((short)asset.ParticleSystems.Count); foreach (var item in asset.ParticleSystems) { writer.WriteBibimString(item.Key); ParticleSystemWriter.WriteBody(writer, item.Value); } }
private static bool WriteVariable <V>(AssetStreamWriter writer, EvalVariableTemplate <V> o, IList <object> objMap) { if (WriteEval(writer, o, objMap) == false) { return(false); } writer.WriteBibimString(o.Name); return(true); }
public sealed override void Write(AssetStreamWriter writer, EvalBoard asset) { List <object> objMap = new List <object>(); writer.Write(asset.ClassID); writer.Write(asset.Duration); writer.Write((short)asset.Items.Count); foreach (var item in asset.Items) { writer.WriteBibimString(item.Name); Write(writer, item.Root, objMap); } }
private static void Write(AssetStreamWriter writer, UIDocument o, List <object> objectDictionary) { Write(writer, (UIPanel)o, objectDictionary); writer.WriteBibimString(o.Text); }
private static void Write(AssetStreamWriter writer, UILabel o, List <object> objectDictionary) { Write(writer, (UIVisual)o, objectDictionary); writer.Write(o.Font); writer.WriteBibimString(o.Text); }