예제 #1
0
 private void RefreshPackages()
 {
     this.Account.mStatus = AssetStorePublisher.Status.Loading;
     AssetStoreAPI.GetMetaData(this.Account, this.m_PackageDataSource, (string errMessage) => {
         if (errMessage == null)
         {
             this.m_PackageController.AutoSetSelected(this);
             this.Repaint();
             return;
         }
         Debug.LogError(string.Concat("Error fetching metadata: ", errMessage));
         LoginWindow.Logout();
         AssetStoreManager.Login("To upload packages, please log in to your Asset Store Publisher account.");
         this.Repaint();
     });
 }
예제 #2
0
 private void RenderDebug()
 {
     if (AssetStoreManager.sDbgButtons)
     {
         GUILayout.FlexibleSpace();
         GUILayout.Label("Debug: ", AssetStoreManager.Styles.ToolbarLabel, new GUILayoutOption[0]);
         if (GUILayout.Button("FileSelector", EditorStyles.toolbarButton, new GUILayoutOption[0]))
         {
             FileSelector.Show("/", new List <string>(), delegate(List <string> newList)
             {
                 foreach (string current in newList)
                 {
                     DebugUtils.Log(current);
                 }
             });
         }
         if (GUILayout.Button("Reload", EditorStyles.toolbarButton, new GUILayoutOption[0]))
         {
             AssetStoreAPI.GetMetaData(this.Account, this.m_PackageDataSource, delegate(string errMessage)
             {
                 if (errMessage != null)
                 {
                     Debug.LogError("Error fetching metadata: " + errMessage);
                     LoginWindow.Logout();
                     AssetStoreManager.Login("Login to fetch current list of published packages");
                     base.Repaint();
                     return;
                 }
                 this.m_PackageController.AutoSetSelected(this);
                 base.Repaint();
             });
         }
         if (GUILayout.Button("Logout", EditorStyles.toolbarButton, new GUILayoutOption[0]))
         {
             AssetStoreClient.Logout();
         }
     }
 }
예제 #3
0
    private void RenderMenu()
    {
        GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]);
        GUILayout.FlexibleSpace();
        this.RenderToolbar();
        GUILayout.EndHorizontal();
        bool flag = false;

        if (LoginWindow.IsLoggedIn)
        {
            if (this.Account.mStatus == AssetStorePublisher.Status.NotLoaded)
            {
                this.Account.mStatus = AssetStorePublisher.Status.Loading;
                AssetStoreAPI.GetMetaData(this.Account, this.m_PackageDataSource, (string errMessage) => {
                    if (errMessage == null)
                    {
                        this.m_PackageController.AutoSetSelected(this);
                        this.Repaint();
                        return;
                    }
                    Debug.LogError(string.Concat("Error fetching metadata: ", errMessage));
                    LoginWindow.Logout();
                    AssetStoreManager.Login("To upload packages, please log in to your Asset Store Publisher account.", "Account is not registered as a Publisher. \nPlease create a Publisher ID.");
                    this.Repaint();
                });
            }
            if (this.Account.mStatus == AssetStorePublisher.Status.NotLoaded || this.Account.mStatus == AssetStorePublisher.Status.Loading)
            {
                GUILayout.BeginVertical(new GUILayoutOption[0]);
                GUILayout.Space(10f);
                GUILayout.BeginHorizontal(new GUILayoutOption[0]);
                GUILayout.FlexibleSpace();
                GUILayout.Label(GUIUtil.StatusWheel, new GUILayoutOption[0]);
                GUILayout.Label("Fetching account information", new GUILayoutOption[0]);
                GUILayout.FlexibleSpace();
                GUILayout.EndHorizontal();
                GUILayout.EndVertical();
                this.Repaint();
            }
            else
            {
                bool flag1 = GUI.enabled;
                if (this.Account.mStatus != AssetStorePublisher.Status.Existing)
                {
                    GUI.enabled = false;
                }
                GUI.enabled = flag1;
                flag        = true;
            }
        }
        else
        {
            if (!LoginWindow.IsVisible)
            {
                LoginWindow.Login("To upload packages, please log in to your Asset Store Publisher account.", new LoginWindow.LoginCallback(AssetStoreManager.OnLoggedIn), GUIUtil.RectOnRect(360f, 180f, base.position));
            }
            GUILayout.BeginVertical(new GUILayoutOption[0]);
            GUILayout.Space(10f);
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            GUILayout.Label(GUIUtil.StatusWheel, new GUILayoutOption[0]);
            GUILayout.Label("Please login", new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.EndVertical();
        }
        if (!flag && this.m_PackageController.SelectedPackage != null)
        {
            this.m_PackageController.SelectedPackage = null;
        }
    }
예제 #4
0
    private void RenderMenu()
    {
        GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]);
        GUILayout.FlexibleSpace();
        this.RenderDebug();
        GUILayout.EndHorizontal();
        bool flag = false;

        if (!LoginWindow.IsLoggedIn)
        {
            if (!LoginWindow.IsVisible)
            {
                LoginWindow.Login("Please re-login to asset store in order to fetch publisher details", new LoginWindow.LoginCallback(AssetStoreManager.OnLoggedIn), GUIUtil.RectOnRect(360f, 140f, base.position));
            }
            GUILayout.BeginVertical(new GUILayoutOption[0]);
            GUILayout.Space(10f);
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            GUILayout.Label(GUIUtil.StatusWheel, new GUILayoutOption[0]);
            GUILayout.Label("Please login", new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.EndVertical();
        }
        else
        {
            if (this.Account.mStatus == AssetStorePublisher.Status.NotLoaded)
            {
                this.Account.mStatus = AssetStorePublisher.Status.Loading;
                AssetStoreAPI.GetMetaData(this.Account, this.m_PackageDataSource, delegate(string errMessage)
                {
                    if (errMessage != null)
                    {
                        Debug.LogError("Error fetching metadata: " + errMessage);
                        LoginWindow.Logout();
                        AssetStoreManager.Login("Login to fetch current list of published packages");
                        base.Repaint();
                        return;
                    }
                    this.m_PackageController.AutoSetSelected(this);
                    base.Repaint();
                });
            }
            if (this.Account.mStatus == AssetStorePublisher.Status.NotLoaded || this.Account.mStatus == AssetStorePublisher.Status.Loading)
            {
                GUILayout.BeginVertical(new GUILayoutOption[0]);
                GUILayout.Space(10f);
                GUILayout.BeginHorizontal(new GUILayoutOption[0]);
                GUILayout.FlexibleSpace();
                GUILayout.Label(GUIUtil.StatusWheel, new GUILayoutOption[0]);
                GUILayout.Label("Fetching account information", new GUILayoutOption[0]);
                GUILayout.FlexibleSpace();
                GUILayout.EndHorizontal();
                GUILayout.EndVertical();
                base.Repaint();
            }
            else
            {
                bool enabled = GUI.enabled;
                if (this.Account.mStatus != AssetStorePublisher.Status.Existing)
                {
                    GUI.enabled = false;
                }
                GUI.enabled = enabled;
                flag        = true;
            }
        }
        if (!flag && this.m_PackageController.SelectedPackage != null)
        {
            this.m_PackageController.SelectedPackage = null;
        }
    }
예제 #5
0
    /// <summary>
    /// Upload a package, using the specified options.
    /// </summary>
    /// <param name="username">The username credentials to use for package uploading.</param>
    /// <param name="password">The password credentials to use for package uploading.</param>
    /// <param name="packageName">The package name. The package must be set to draft status in the Publisher Administration.</param>
    /// <param name="rootPath">The root path of the package (relative to Application.dataPath). If null, use the project Assets folder.</param>
    /// <param name="mainAssets">An array of the main assets for the package (relative to Application.dataPath). If null, do not upload or change any main assets.</param>
    /// <param name="loginTimeout">The maximum amount of time to wait (in seconds) when logging in. Defaults to 90 seconds. Must be within 2 and 36000 seconds. Login is attempted twice.</param>
    /// <param name="metadataTimeout">The maximum amount of time to wait (in seconds) when getting metadata. Defaults to 600 seconds. Must be within 2 and 36000 seconds.</param>
    /// <param name="uploadTimeout">The maximum amount of time to wait (in seconds) when uploading. Defaults to 36000 seconds. Must be within 2 and 36000 seconds.</param>
    public static void UploadAssetStorePackage(string username, string password, string packageName, string rootPath = null, string[] mainAssets = null, int loginTimeout = 90, int metadataTimeout = 600, int uploadTimeout = 36000, bool skipProjectSettings = false, bool actuallyUpload = false, string outputPath = "")
    {
        if (string.IsNullOrEmpty(username))
        {
            throw new ArgumentNullException("username");
        }

        if (string.IsNullOrEmpty(password))
        {
            throw new ArgumentNullException("password");
        }

        if (string.IsNullOrEmpty(packageName))
        {
            throw new ArgumentNullException("packageName");
        }

        s_Username            = username;
        s_Password            = password;
        s_PackageName         = packageName;
        s_RootPath            = rootPath;
        s_MainAssets          = mainAssets;
        s_LoginTimeout        = Mathf.Clamp(loginTimeout, 2, 36000);
        s_MetadataTimeout     = Mathf.Clamp(metadataTimeout, 2, 36000);
        s_UploadTimeout       = Mathf.Clamp(uploadTimeout, 2, 36000);
        s_SkipProjectSettings = skipProjectSettings;

        Finish();

#if !UNITY_5_5_OR_NEWER
        if (Application.webSecurityEnabled)
        {
            Debug.Log("[Asset Store Batch Mode] Switching from Web Player platform...");

            EditorUserBuildSettings.SwitchActiveBuildTarget(EditorUserBuildSettings.selectedStandaloneTarget);
        }
#endif

        Debug.Log("[Asset Store Batch Mode] Logging into the Asset Store...");

        AssetStoreClient.LoginWithCredentials(s_Username, s_Password, false, OnLogin);

        if (!WaitForUpdate(ref s_LoginDone, s_LoginTimeout))
        {
            Finish();

            // Try again
            s_LoginDone = false;
            AssetStoreClient.LoginWithCredentials(s_Username, s_Password, false, OnLogin);

            if (!WaitForUpdate(ref s_LoginDone, s_LoginTimeout))
            {
                Finish();
                return;
            }
        }

        AssetStoreAPI.GetMetaData(s_PublisherAccount, s_PackageDataSource, OnGetMetadata);

        Debug.Log("[Asset Store Batch Mode] Getting package metadata...");

        if (!WaitForUpdate(ref s_GetMetadataDone, s_MetadataTimeout))
        {
            Finish();
            return;
        }

        var packages = s_PackageDataSource.GetAllPackages();
        var package  = packages.FirstOrDefault(p => p.Name == s_PackageName && p.Status == Package.PublishedStatus.Draft);

        if (package == null)
        {
            Debug.LogError("[Asset Store Batch Mode] Draft package: " + s_PackageName + " not found!");
            Finish();
            return;
        }

        // Validate root project folder
        var projectFolder = Path.Combine(Application.dataPath, s_RootPath ?? string.Empty);

        // Convert to unix path style
        projectFolder = projectFolder.Replace("\\", "/");

        if (!IsValidProjectFolder(projectFolder))
        {
            Debug.LogError("[Asset Store Batch Mode] Project folder is invalid");
            Finish();
            return;
        }

        // Set root asset path
        var localRootPath = SetRootPath(package, projectFolder);

        // Set main assets
        if (MainAssetsUtil.CanGenerateBundles)
        {
            // TODO: Set main assets
        }

        // Verify content
        var checkContent = CheckContent(package, localRootPath);
        if (!string.IsNullOrEmpty(checkContent))
        {
            Debug.LogError("[Asset Store Batch Mode] " + checkContent);
            Finish();
            return;
        }

        var draftAssetsPath = GetDraftAssetsPath(localRootPath);

        Export(package, localRootPath, draftAssetsPath, outputPath);

        if (actuallyUpload)
        {
            // Upload assets
            AssetStoreAPI.UploadAssets(
                package,
                AssetStorePackageController.GetLocalRootGUID(package),
                localRootPath,
                Application.dataPath,
                draftAssetsPath,
                OnAssetsUploaded, null);

            Debug.Log("[Asset Store Batch Mode] Uploading asset...");

            if (!WaitForUpdate(ref s_AssetsUploadedDone, s_UploadTimeout))
            {
                Finish();
                return;
            }

            if (MainAssetsUtil.CanGenerateBundles)
            {
                // TODO: Upload main assets
            }

            Debug.Log("[Asset Store Batch Mode] Asset successfully uploaded");
        }
        Finish();
    }