public void Read(AssetReader reader) { AvatarSkeleton.Read(reader); AvatarSkeletonPose.Read(reader); if (HasDefaultPose(reader.Version)) { DefaultPose.Read(reader); SkeletonNameIDArray = reader.ReadUInt32Array(); } Human.Read(reader); HumanSkeletonIndexArray = reader.ReadInt32Array(); if (HasHumanSkeletonReverseIndexArray(reader.Version)) { HumanSkeletonReverseIndexArray = reader.ReadInt32Array(); } else { HumanSkeletonReverseIndexArray = new int[AvatarSkeleton.Instance.Node.Length]; for (int i = 0; i < AvatarSkeleton.Instance.Node.Length; i++) { HumanSkeletonReverseIndexArray[i] = HumanSkeletonIndexArray.IndexOf(i); } } RootMotionBoneIndex = reader.ReadInt32(); RootMotionBoneX.Read(reader); if (HasRootMotionSkeleton(reader.Version)) { RootMotionSkeleton.Read(reader); RootMotionSkeletonPose.Read(reader); RootMotionSkeletonIndexArray = reader.ReadInt32Array(); } }
public void Read(AssetReader reader) { AvatarSkeleton.Read(reader); AvatarSkeletonPose.Read(reader); if (IsReadDefaultPose(reader.Version)) { DefaultPose.Read(reader); m_skeletonNameIDArray = reader.ReadUInt32Array(); } Human.Read(reader); m_humanSkeletonIndexArray = reader.ReadInt32Array(); if (IsReadHumanSkeletonReverseIndexArray(reader.Version)) { m_humanSkeletonReverseIndexArray = reader.ReadInt32Array(); } else { m_humanSkeletonReverseIndexArray = new int[AvatarSkeleton.Instance.Node.Count]; for (int i = 0; i < AvatarSkeleton.Instance.Node.Count; i++) { m_humanSkeletonReverseIndexArray[i] = m_humanSkeletonIndexArray.IndexOf(i); } } RootMotionBoneIndex = reader.ReadInt32(); RootMotionBoneX.Read(reader); if (IsReadRootMotionSkeleton(reader.Version)) { RootMotionSkeleton.Read(reader); RootMotionSkeletonPose.Read(reader); m_rootMotionSkeletonIndexArray = reader.ReadInt32Array(); } }
public void Read(AssetReader reader) { RootX.Read(reader); Skeleton.Read(reader); SkeletonPose.Read(reader); LeftHand.Read(reader); RightHand.Read(reader); if (IsReadHandles(reader.Version)) { m_handles = reader.ReadArray <Handle>(); m_colliderArray = reader.ReadArray <Collider>(); } m_humanBoneIndex = reader.ReadInt32Array(); m_humanBoneMass = reader.ReadSingleArray(); if (IsReadColliderIndex(reader.Version)) { m_colliderIndex = reader.ReadInt32Array(); } Scale = reader.ReadSingle(); ArmTwist = reader.ReadSingle(); ForeArmTwist = reader.ReadSingle(); UpperLegTwist = reader.ReadSingle(); LegTwist = reader.ReadSingle(); ArmStretch = reader.ReadSingle(); LegStretch = reader.ReadSingle(); FeetSpacing = reader.ReadSingle(); HasLeftHand = reader.ReadBoolean(); HasRightHand = reader.ReadBoolean(); if (IsReadHasTDoF(reader.Version)) { HasTDoF = reader.ReadBoolean(); } reader.AlignStream(AlignType.Align4); }
public void Read(AssetReader reader) { Sprites = reader.ReadAssetArray <SpriteMetaData>(); if (SpriteMetaData.HasOutline(reader.Version)) { Outline = reader.ReadAssetArrayArray <Vector2f>(); } if (SpriteMetaData.HasPhysicsShape(reader.Version)) { PhysicsShape = reader.ReadAssetArrayArray <Vector2f>(); } if (SpriteMetaData.HasBones(reader.Version)) { Bones = reader.ReadAssetArray <SpriteBone>(); SpriteID = reader.ReadString(); } if (SpriteMetaData.HasInternalID(reader.Version)) { InternalID = reader.ReadInt64(); } if (SpriteMetaData.HasBones(reader.Version)) { Vertices = reader.ReadAssetArray <Vector2f>(); Indices = reader.ReadInt32Array(); Edges = reader.ReadAssetArray <Int2Storage>(); reader.AlignStream(); Weights = reader.ReadAssetArray <BoneWeights4>(); reader.AlignStream(); } if (HasSecondaryTextures(reader.Version)) { SecondaryTextures = reader.ReadAssetArray <SecondarySpriteTexture>(); } }
public void Read(AssetReader reader) { m_vertices = reader.ReadAssetArray <Vector3f>(); m_indices = reader.ReadInt32Array(); Bounds.Read(reader); m_nodes = reader.ReadAssetArray <HeightMeshBVNode>(); }
public override void Read(AssetReader reader) { base.Read(reader); m_scripts = reader.ReadAssetArray <PPtr <MonoScript> >(); if (IsReadHasCompileErrors(reader.Version)) { HasCompileErrors = reader.ReadBoolean(); if (IsAlign(reader.Version)) { reader.AlignStream(AlignType.Align4); } EngineDllModDate.Read(reader); } if (IsReadCustomDlls(reader.Version)) { m_customDlls = reader.ReadStringArray(); } m_assemblyNames = reader.ReadStringArray(); if (IsReadAssemblyIdentifiers(reader.Version)) { m_assemblyIdentifiers = reader.ReadStringArray(); } if (IsReadAssemblyTypes(reader.Version)) { m_assemblyTypes = reader.ReadInt32Array(); } }
public void Read(AssetReader reader) { ProbeOcclusionLightIndex = reader.ReadInt32Array(); Occlusion = reader.ReadSingleArray(); if (HasOcclusionMaskChannel(reader.Version)) { OcclusionMaskChannel = reader.ReadByteArray(); } }
public void Read(AssetReader reader) { m_probeOcclusionLightIndex = reader.ReadInt32Array(); m_occlusion = reader.ReadSingleArray(); if (IsReadOcclusionMaskChannel(reader.Version)) { m_occlusionMaskChannel = reader.ReadByteArray(); } }
public void Read(AssetReader reader) { if (IsPrimeFirst(reader.Version)) { BoolValues = reader.ReadBooleanArray(); reader.AlignStream(); IntValues = reader.ReadInt32Array(); FloatValues = reader.ReadSingleArray(); } if (HasVectorValues(reader.Version)) { VectorValues = reader.ReadAssetArray <Vector4f>(); } else { if (IsVector4(reader.Version)) { Position4Values = reader.ReadAssetArray <Vector4f>(); } else { Position3Values = reader.ReadAssetArray <Vector3f>(); } QuaternionValues = reader.ReadAssetArray <Quaternionf>(); if (IsVector4(reader.Version)) { Scale4Values = reader.ReadAssetArray <Vector4f>(); } else { Scale3Values = reader.ReadAssetArray <Vector3f>(); } } if (!IsPrimeFirst(reader.Version)) { FloatValues = reader.ReadSingleArray(); IntValues = reader.ReadInt32Array(); BoolValues = reader.ReadBooleanArray(); reader.AlignStream(); } }
public void Read(AssetReader reader) { if (IsPrimeFirst(reader.Version)) { m_boolValues = reader.ReadBooleanArray(); reader.AlignStream(AlignType.Align4); m_intValues = reader.ReadInt32Array(); m_floatValues = reader.ReadSingleArray(); } if (IsReadVectorValues(reader.Version)) { m_vectorValues = reader.ReadArray <Vector4f>(); } else { if (IsVector4(reader.Version)) { m_position4Values = reader.ReadArray <Vector4f>(); } else { m_position3Values = reader.ReadArray <Vector3f>(); } m_quaternionValues = reader.ReadArray <Quaternionf>(); if (IsVector4(reader.Version)) { m_scale4Values = reader.ReadArray <Vector4f>(); } else { m_scale3Values = reader.ReadArray <Vector3f>(); } } if (!IsPrimeFirst(reader.Version)) { m_floatValues = reader.ReadSingleArray(); m_intValues = reader.ReadInt32Array(); m_boolValues = reader.ReadBooleanArray(); reader.AlignStream(AlignType.Align4); } }
public void Read(AssetReader reader) { RootX.Read(reader); Skeleton.Read(reader); SkeletonPose.Read(reader); LeftHand.Read(reader); RightHand.Read(reader); if (HasHandles(reader.Version)) { Handles = reader.ReadAssetArray <Handle>(); ColliderArray = reader.ReadAssetArray <Collider>(); } int[] humanBoneIndex = reader.ReadInt32Array(); HumanBoneIndex = UpdateBoneArray(humanBoneIndex, reader.Version); float[] humanBoneMass = reader.ReadSingleArray(); HumanBoneMass = UpdateBoneArray(humanBoneMass, reader.Version); if (HasColliderIndex(reader.Version)) { int[] colliderIndex = reader.ReadInt32Array(); ColliderIndex = UpdateBoneArray(colliderIndex, reader.Version); } Scale = reader.ReadSingle(); ArmTwist = reader.ReadSingle(); ForeArmTwist = reader.ReadSingle(); UpperLegTwist = reader.ReadSingle(); LegTwist = reader.ReadSingle(); ArmStretch = reader.ReadSingle(); LegStretch = reader.ReadSingle(); FeetSpacing = reader.ReadSingle(); HasLeftHand = reader.ReadBoolean(); HasRightHand = reader.ReadBoolean(); if (HasHasTDoF(reader.Version)) { HasTDoF = reader.ReadBoolean(); } reader.AlignStream(); }
public void Read(AssetReader reader) { TransitionConstantArray = reader.ReadAssetArray <OffsetPtr <TransitionConstant> >(); BlendTreeConstantIndexArray = reader.ReadInt32Array(); if (HasLeafInfo(reader.Version)) { LeafInfoArray = reader.ReadAssetArray <LeafInfoConstant>(); } BlendTreeConstantArray = reader.ReadAssetArray <OffsetPtr <BlendTreeConstant> >(); NameID = reader.ReadUInt32(); if (HasPathID(reader.Version)) { PathID = reader.ReadUInt32(); } if (HasFullPathID(reader.Version)) { FullPathID = reader.ReadUInt32(); } TagID = reader.ReadUInt32(); if (HasSpeedParam(reader.Version)) { SpeedParamID = reader.ReadUInt32(); MirrorParamID = reader.ReadUInt32(); CycleOffsetParamID = reader.ReadUInt32(); } if (HasTimeParam(reader.Version)) { TimeParamID = reader.ReadUInt32(); } Speed = reader.ReadSingle(); if (HasCycleOffset(reader.Version)) { CycleOffset = reader.ReadSingle(); } IKOnFeet = reader.ReadBoolean(); if (HasDefaultValues(reader.Version)) { WriteDefaultValues = reader.ReadBoolean(); } Loop = reader.ReadBoolean(); if (HasMirror(reader.Version)) { Mirror = reader.ReadBoolean(); } reader.AlignStream(); }
public void Read(AssetReader reader) { m_transitionConstantArray = reader.ReadArray <OffsetPtr <TransitionConstant> >(); m_blendTreeConstantIndexArray = reader.ReadInt32Array(); if (IsReadLeafInfo(reader.Version)) { m_leafInfoArray = reader.ReadArray <LeafInfoConstant>(); } m_blendTreeConstantArray = reader.ReadArray <OffsetPtr <BlendTreeConstant> >(); NameID = reader.ReadUInt32(); if (IsReadPathID(reader.Version)) { PathID = reader.ReadUInt32(); } if (IsReadFullPathID(reader.Version)) { FullPathID = reader.ReadUInt32(); } TagID = reader.ReadUInt32(); if (IsReadSpeedParam(reader.Version)) { SpeedParamID = reader.ReadUInt32(); MirrorParamID = reader.ReadUInt32(); CycleOffsetParamID = reader.ReadUInt32(); } if (IsReadTimeParam(reader.Version)) { TimeParamID = reader.ReadUInt32(); } Speed = reader.ReadSingle(); if (IsReadCycleOffset(reader.Version)) { CycleOffset = reader.ReadSingle(); } IKOnFeet = reader.ReadBoolean(); if (IsReadDefaultValues(reader.Version)) { WriteDefaultValues = reader.ReadBoolean(); } Loop = reader.ReadBoolean(); if (IsReadMirror(reader.Version)) { Mirror = reader.ReadBoolean(); } reader.AlignStream(AlignType.Align4); }
public void Read(AssetReader reader) { AvatarSkeleton.Read(reader); AvatarSkeletonPose.Read(reader); if (IsReadDefaultPose(reader.Version)) { DefaultPose.Read(reader); m_skeletonNameIDArray = reader.ReadUInt32Array(); } Human.Read(reader); m_humanSkeletonIndexArray = reader.ReadInt32Array(); if (IsReadHumanSkeletonReverseIndexArray(reader.Version)) { m_humanSkeletonReverseIndexArray = reader.ReadInt32Array(); } RootMotionBoneIndex = reader.ReadInt32(); RootMotionBoneX.Read(reader); if (IsReadRootMotionSkeleton(reader.Version)) { RootMotionSkeleton.Read(reader); RootMotionSkeletonPose.Read(reader); m_rootMotionSkeletonIndexArray = reader.ReadInt32Array(); } }
public void Read(AssetReader reader) { name = reader.ReadString(); // TODO cbs reader.ReadInt32(); // TODO textures reader.ReadInt32(); // TODO builtinSamplers reader.ReadInt32(); // TODO inBuffers reader.ReadInt32(); m_outBuffers = reader.ReadAssetArray <ComputeShaderResource>(); code = reader.ReadByteArray(); disassemblyTxt = D3DCompiler.D3DCompiler.DisassembleToText(code); threadGroupSize = reader.ReadInt32Array(); }
public void Read(AssetReader reader) { Name = reader.ReadString(); Rect.Read(reader); Alignment = (SpriteAlignment)reader.ReadInt32(); Pivot.Read(reader); if (HasBorder(reader.Version)) { Border.Read(reader); } if (HasOutline(reader.Version)) { Outline = reader.ReadAssetArrayArray <Vector2f>(); } if (HasPhysicsShape(reader.Version)) { PhysicsShape = reader.ReadAssetArrayArray <Vector2f>(); } if (HasTessellationDetail(reader.Version)) { TessellationDetail = reader.ReadSingle(); } if (HasBones(reader.Version)) { Bones = reader.ReadAssetArray <SpriteBone>(); SpriteID = reader.ReadString(); } if (HasInternalID(reader.Version)) { InternalID = reader.ReadInt64(); } if (HasBones(reader.Version)) { Vertices = reader.ReadAssetArray <Vector2f>(); Indices = reader.ReadInt32Array(); Edges = reader.ReadAssetArray <Int2Storage>(); reader.AlignStream(); Weights = reader.ReadAssetArray <BoneWeights4>(); reader.AlignStream(); } }
public override void Read(AssetReader reader) { base.Read(reader); Scenes = reader.ReadStringArray(); if (HasPreloadPlugin(reader.Version)) { PreloadedPlugins = reader.ReadStringArray(); } if (HasEnabledVRDevices(reader.Version)) { EnabledVRDevices = reader.ReadStringArray(); } if (HasBuildTags(reader.Version)) { BuildTags = reader.ReadStringArray(); BuildGUID.Read(reader); } if (HasHasRenderTexture(reader.Version)) { HasRenderTexture = reader.ReadBoolean(); } HasPROVersion = reader.ReadBoolean(); if (HasIsNoWatermarkBuild(reader.Version)) { IsNoWatermarkBuild = reader.ReadBoolean(); IsPrototypingBuild = reader.ReadBoolean(); } if (HasIsEducationalBuild(reader.Version)) { IsEducationalBuild = reader.ReadBoolean(); } if (HasIsEmbedded(reader.Version)) { IsEmbedded = reader.ReadBoolean(); } HasPublishingRights = reader.ReadBoolean(); if (HasHasShadows(reader.Version)) { HasShadows = reader.ReadBoolean(); } if (HasHasSoftShadows(reader.Version)) { HasSoftShadows = reader.ReadBoolean(); HasLocalLightShadows = reader.ReadBoolean(); } if (HasHasAdvancedVersion(reader.Version)) { HasAdvancedVersion = reader.ReadBoolean(); EnableDynamicBatching = reader.ReadBoolean(); IsDebugBuild = reader.ReadBoolean(); } if (HasUsesOnMouseEvents(reader.Version)) { UsesOnMouseEvents = reader.ReadBoolean(); } if (HasEnableMultipleDisplays(reader.Version)) { EnableMultipleDisplays = reader.ReadBoolean(); } if (HasHasOculusPlugin(reader.Version)) { HasOculusPlugin = reader.ReadBoolean(); } if (HasHasClusterRendering(reader.Version)) { HasClusterRendering = reader.ReadBoolean(); } if (IsAlignBools(reader.Version)) { reader.AlignStream(); } if (HasVersion(reader.Version)) { Version = reader.ReadString(); } if (HasAuthToken(reader.Version)) { AuthToken = reader.ReadString(); } if (HasRuntimeClassHashes(reader.Version)) { RuntimeClassHashes = new Dictionary <int, Hash128>(); if (IsRuntimeClassHashesUInt32(reader.Version)) { Dictionary <int, uint> runtimeClassHashes = new Dictionary <int, uint>(); runtimeClassHashes.Read(reader); foreach (KeyValuePair <int, uint> kvp in runtimeClassHashes) { RuntimeClassHashes.Add(kvp.Key, new Hash128(kvp.Value)); } } else { RuntimeClassHashes.Read(reader); } } if (HasScriptHashes(reader.Version)) { ScriptHashes = new Dictionary <Hash128, Hash128>(); ScriptHashes.Read(reader); } if (HasGraphicsAPIs(reader.Version)) { GraphicsAPIs = reader.ReadInt32Array(); } }
public void Read(AssetReader reader) { DeltaPose.Read(reader); StartX.Read(reader); if (IsReadStopX(reader.Version)) { StopX.Read(reader); } LeftFootStartX.Read(reader); RightFootStartX.Read(reader); if (IsReadMotion(reader.Version)) { MotionStartX.Read(reader); MotionStopX.Read(reader); } if (IsVector3(reader.Version)) { AverageSpeed.Read3(reader); } else { AverageSpeed.Read(reader); } Clip.Read(reader); StartTime = reader.ReadSingle(); StopTime = reader.ReadSingle(); OrientationOffsetY = reader.ReadSingle(); Level = reader.ReadSingle(); CycleOffset = reader.ReadSingle(); AverageAngularSpeed = reader.ReadSingle(); m_indexArray = reader.ReadInt32Array(); if (IsReadAdditionalCurveIndexArray(reader.Version)) { m_additionalCurveIndexArray = reader.ReadInt32Array(); } m_valueArrayDelta = reader.ReadArray <ValueDelta>(); if (IsReadValueArrayReferencePose(reader.Version)) { m_valueArrayReferencePose = reader.ReadSingleArray(); } Mirror = reader.ReadBoolean(); if (IsReadLoopTime(reader.Version)) { LoopTime = reader.ReadBoolean(); } LoopBlend = reader.ReadBoolean(); LoopBlendOrientation = reader.ReadBoolean(); LoopBlendPositionY = reader.ReadBoolean(); LoopBlendPositionXZ = reader.ReadBoolean(); if (IsReadStartAtOrigin(reader.Version)) { StartAtOrigin = reader.ReadBoolean(); } KeepOriginalOrientation = reader.ReadBoolean(); KeepOriginalPositionY = reader.ReadBoolean(); KeepOriginalPositionXZ = reader.ReadBoolean(); HeightFromFeet = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); }
public void Read(AssetReader reader) { switch (Type.Type) { case PrimitiveType.Bool: if (IsArray) { Value = reader.ReadBooleanArray(); } else { Value = reader.ReadBoolean(); } reader.AlignStream(AlignType.Align4); break; case PrimitiveType.Char: if (IsArray) { Value = reader.ReadCharArray(); } else { Value = reader.ReadChar(); } reader.AlignStream(AlignType.Align4); break; case PrimitiveType.SByte: if (IsArray) { Value = reader.ReadByteArray(); } else { Value = reader.ReadSByte(); } reader.AlignStream(AlignType.Align4); break; case PrimitiveType.Byte: if (IsArray) { Value = reader.ReadByteArray(); } else { Value = reader.ReadByte(); } reader.AlignStream(AlignType.Align4); break; case PrimitiveType.Short: if (IsArray) { Value = reader.ReadInt16Array(); } else { Value = reader.ReadInt16(); } reader.AlignStream(AlignType.Align4); break; case PrimitiveType.UShort: if (IsArray) { Value = reader.ReadUInt16Array(); } else { Value = reader.ReadUInt16(); } reader.AlignStream(AlignType.Align4); break; case PrimitiveType.Int: if (IsArray) { Value = reader.ReadInt32Array(); } else { Value = reader.ReadInt32(); } break; case PrimitiveType.UInt: if (IsArray) { Value = reader.ReadUInt32Array(); } else { Value = reader.ReadUInt32(); } break; case PrimitiveType.Long: if (IsArray) { Value = reader.ReadInt64Array(); } else { Value = reader.ReadInt64(); } break; case PrimitiveType.ULong: if (IsArray) { Value = reader.ReadUInt64Array(); } else { Value = reader.ReadUInt64(); } break; case PrimitiveType.Single: if (IsArray) { Value = reader.ReadSingleArray(); } else { Value = reader.ReadSingle(); } break; case PrimitiveType.Double: if (IsArray) { Value = reader.ReadDoubleArray(); } else { Value = reader.ReadDouble(); } break; case PrimitiveType.String: if (IsArray) { Value = reader.ReadStringArray(); } else { Value = reader.ReadString(); } break; case PrimitiveType.Complex: if (IsArray) { int count = reader.ReadInt32(); IScriptStructure[] structures = new IScriptStructure[count]; for (int i = 0; i < count; i++) { IScriptStructure structure = Type.ComplexType.CreateCopy(); structure.Read(reader); structures[i] = structure; } Value = structures; } else { IScriptStructure structure = Type.ComplexType.CreateCopy(); structure.Read(reader); Value = structure; } break; default: throw new NotImplementedException($"Unknown {nameof(PrimitiveType)} '{Type.Type}'"); } }
public void Read(AssetReader reader) { m_handBoneIndex = reader.ReadInt32Array(); }
public override void Read(AssetReader reader) { base.Read(reader); m_scenes = reader.ReadStringArray(); if (IsReadPreloadPlugin(reader.Version)) { m_preloadedPlugins = reader.ReadStringArray(); } if (IsReadEnabledVRDevices(reader.Version)) { m_enabledVRDevices = reader.ReadStringArray(); } if (IsReadBuildTags(reader.Version)) { m_buildTags = reader.ReadStringArray(); BuildGUID.Read(reader); } if (IsReadHasRenderTexture(reader.Version)) { HasRenderTexture = reader.ReadBoolean(); } HasPROVersion = reader.ReadBoolean(); if (IsReadIsNoWatermarkBuild(reader.Version)) { IsNoWatermarkBuild = reader.ReadBoolean(); IsPrototypingBuild = reader.ReadBoolean(); } if (IsReadIsEducationalBuild(reader.Version)) { IsEducationalBuild = reader.ReadBoolean(); } if (IsReadIsEmbedded(reader.Version)) { IsEmbedded = reader.ReadBoolean(); } HasPublishingRights = reader.ReadBoolean(); if (IsReadHasShadows(reader.Version)) { HasShadows = reader.ReadBoolean(); } if (IsReadHasSoftShadows(reader.Version)) { HasSoftShadows = reader.ReadBoolean(); HasLocalLightShadows = reader.ReadBoolean(); } if (IsReadHasAdvancedVersion(reader.Version)) { HasAdvancedVersion = reader.ReadBoolean(); EnableDynamicBatching = reader.ReadBoolean(); IsDebugBuild = reader.ReadBoolean(); } if (IsReadUsesOnMouseEvents(reader.Version)) { UsesOnMouseEvents = reader.ReadBoolean(); } if (IsReadEnableMultipleDisplays(reader.Version)) { EnableMultipleDisplays = reader.ReadBoolean(); } if (IsReadHasOculusPlugin(reader.Version)) { HasOculusPlugin = reader.ReadBoolean(); } if (IsReadHasClusterRendering(reader.Version)) { HasClusterRendering = reader.ReadBoolean(); } if (IsAlignBools(reader.Version)) { reader.AlignStream(AlignType.Align4); } if (IsReadBSVersion(reader.Version)) { BSVersion = reader.ReadStringAligned(); } if (IsReadAuthToken(reader.Version)) { AuthToken = reader.ReadStringAligned(); } if (IsReadRuntimeClassHashes(reader.Version)) { if (IsRuntimeClassHashesUInt32(reader.Version)) { m_runtimeClassHashesUInt32 = new Dictionary <int, uint>(); m_runtimeClassHashesUInt32.Read(reader); } else { m_runtimeClassHashes.Read(reader); } } if (IsReadScriptHashes(reader.Version)) { m_scriptHashes.Read(reader); } if (IsReadGraphicsAPIs(reader.Version)) { m_graphicsAPIs = reader.ReadInt32Array(); } }