/// <summary> /// Used to spawn a custom npc just as an example. Don't keep this code. /// GENERATE NPC AND CALL THE CODE /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void SaveEvents_LoadChar(object sender, EventArgs e) { ExtendedNPC myNpc3 = assetPool.generateNPC(Genders.female, 0, 1, new StandardColorCollection(null, null, Color.Blue, null, Color.Yellow, null)); MerchantNPC merch = new MerchantNPC(new List <Item>() { new StardewValley.Object(475, 999) }, myNpc3); npcTracker.addNewNPCToLocation(Game1.getLocationFromName("BusStop", false), merch, new Vector2(2, 23)); }
/// <summary>Raised after the player loads a save slot and the world is initialised.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { // TODO Used to spawn a custom npc just as an example. Don't keep this code. GENERATE NPC AND CALL THE CODE ExtendedNpc myNpc3 = assetPool.generateNPC(Genders.female, 0, 1, new StandardColorCollection(null, null, Color.Blue, null, Color.Yellow, null)); MerchantNpc merch = new MerchantNpc(new List <Item>() { new StardewValley.Object(475, 999) }, myNpc3); npcTracker.addNewNpcToLocation(Game1.getLocationFromName("BusStop", false), merch, new Vector2(2, 23)); }