public void Save(string filename, Type nodeEditorType, bool autosave) { if (!autosave) { this.filename = filename; } this.nodeEditorType = nodeEditorType.ToString(); AssetManagement.CreateOrOverwriteAsset(filename, this, autosave); }
protected override void OnSave(string filename) { string filenameWithoutExtension = Path.GetFileNameWithoutExtension(filename); string dirName = Path.GetDirectoryName(filename); foreach (var node in save.Nodes) { if (node.data is AITreeDefinition def) { AITreeNode treeNode = ConstructorTreeFromDef(node); string treePath = $"{dirName}/{filenameWithoutExtension}.{def.name}.asset"; AITreeAsset aITreeAsset = CreateInstance <AITreeAsset>(); aITreeAsset.root = treeNode; aITreeAsset.sourceFileName = filename; aITreeAsset.definition = def; AssetManagement.CreateOrOverwriteAsset(treePath, aITreeAsset); } } }