예제 #1
0
        public override void InvokePreAction(AssetImporter assetImporter)
        {
            ModelImporter modelImporter = (ModelImporter)assetImporter;

            // Remove any missing remaps.
            Dictionary <AssetImporter.SourceAssetIdentifier, UnityEngine.Object> remappedMaterials = assetImporter.GetExternalObjectMap();

            foreach (KeyValuePair <AssetImporter.SourceAssetIdentifier, UnityEngine.Object> entry in remappedMaterials)
            {
                if (entry.Value == null || entry.Key.name != entry.Value.name)
                {
                    modelImporter.RemoveRemap(new AssetImporter.SourceAssetIdentifier(entry.Key.type, entry.Key.name));
                }
            }

            modelImporter.SearchAndRemapMaterials(modelImporter.materialName, modelImporter.materialSearch);
        }