public static KAssetFileLoader Load(string path, AssetFileBridgeDelegate assetFileLoadedCallback = null, LoaderMode loaderMode = LoaderMode.Async) { LoaderDelgate realcallback = null; if (assetFileLoadedCallback != null) { realcallback = (isOk, obj) => assetFileLoadedCallback(isOk, obj as UnityEngine.Object); } return(AutoNew <KAssetFileLoader>(path, realcallback, false, loaderMode)); }
public static AssetFileLoader Load(string path, AssetFileBridgeDelegate assetFileLoadedCallback = null) { LoaderDelgate realcallback = null; if (assetFileLoadedCallback != null) { realcallback = (isOk, obj) => assetFileLoadedCallback(isOk, obj as Object); } return(AutoNew <AssetFileLoader>(path, realcallback, false)); }
public static AssetFileLoader Load(string path, AssetFileBridgeDelegate assetFileLoadedCallback = null, LoaderMode loaderMode = LoaderMode.Async) { // 添加扩展名 path = path + AppEngine.GetConfig(KEngineDefaultConfigs.AssetBundleExt); LoaderDelgate realcallback = null; if (assetFileLoadedCallback != null) { realcallback = (isOk, obj) => assetFileLoadedCallback(isOk, obj as Object); } return AutoNew<AssetFileLoader>(path, realcallback, false, loaderMode); }
public static AssetFileLoader Load(string path, AssetFileBridgeDelegate assetFileLoadedCallback = null, LoaderMode loaderMode = LoaderMode.Async) { // 添加扩展名 path = path + AppEngine.GetConfig(KEngineDefaultConfigs.AssetBundleExt); LoaderDelgate realcallback = null; if (assetFileLoadedCallback != null) { realcallback = (isOk, obj) => assetFileLoadedCallback(isOk, obj as Object); } return(AutoNew <AssetFileLoader>(path, realcallback, false, loaderMode)); }
public static AssetFileLoader Load(string path, AssetFileBridgeDelegate assetFileLoadedCallback = null, LoaderMode loaderMode = LoaderMode.Async) { // 添加扩展名 if (!IsEditorLoadAsset) { path = path + EngineConfig.instance.ABExtName; } LoaderDelgate realcallback = null; if (assetFileLoadedCallback != null) { realcallback = (isOk, obj) => assetFileLoadedCallback(isOk, obj as Object); } return(AutoNew <AssetFileLoader>(path, realcallback, false, loaderMode)); }
public static AssetFileLoader Load(string path, AssetFileBridgeDelegate assetFileLoadedCallback = null, LoaderMode loaderMode = LoaderMode.Async) { // 添加扩展名 if (!KResourceModule.IsEditorLoadAsset) { path = path + AppConfig.AssetBundleExt; } LoaderDelgate realcallback = null; if (assetFileLoadedCallback != null) { realcallback = (isOk, obj) => assetFileLoadedCallback(isOk, obj as Object); } return(AutoNew <AssetFileLoader>(path, realcallback, false, loaderMode)); }