private static Hash128 ProduceArtifact(GUID guid, Type importerType, ImportMode mode, out OnDemandState state) { state = OnDemandState.Unavailable; switch (mode) { #if UNITY_2020_2_OR_NEWER case ImportMode.Asynchronous: return(AssetDatabaseExperimental.ProduceArtifactAsync(new ArtifactKey(guid, importerType)).value); case ImportMode.Synchronous: return(AssetDatabaseExperimental.ProduceArtifact(new ArtifactKey(guid, importerType)).value); case ImportMode.NoImport: var akey = new ArtifactKey(guid, importerType); var id = AssetDatabaseExperimental.LookupArtifact(akey).value; if (!id.isValid) { state = AssetDatabaseExperimental.GetOnDemandArtifactProgress(akey).state; } return(id); #else case ImportMode.Asynchronous: return(AssetDatabaseExperimental.GetArtifactHash(guid.ToString(), importerType, AssetDatabaseExperimental.ImportSyncMode.Queue)); case ImportMode.Synchronous: return(AssetDatabaseExperimental.GetArtifactHash(guid.ToString(), importerType)); case ImportMode.NoImport: return(AssetDatabaseExperimental.GetArtifactHash(guid.ToString(), importerType, AssetDatabaseExperimental.ImportSyncMode.Poll)); #endif } return(default);
private static Hash128 ProduceArtifact(GUID guid, Type importerType, ImportMode mode, out OnDemandState state) { var akey = new ArtifactKey(guid, importerType); state = AssetDatabaseExperimental.GetOnDemandArtifactProgress(akey).state; if (state == OnDemandState.Failed) { return(default);