public static List <UFTMaterialWitTextureProps> getMaterialListByTexture(Texture texture) { List <UFTMaterialWitTextureProps> result = new List <UFTMaterialWitTextureProps>(); Material[] allMaterials = (Material[])Resources.FindObjectsOfTypeAll(typeof(Material)); foreach (Material mat in allMaterials) { Dictionary <string, Texture> textures = UFTMaterialUtil.getTextures(mat); if (textures != null && textures.Count > 0) { List <string> properties = new List <string>(); foreach (KeyValuePair <string, Texture> keyValue in textures) { if (AssetDatabase.Equals(texture, keyValue.Value)) { properties.Add(keyValue.Key); } } if (properties.Count > 0) { result.Add(new UFTMaterialWitTextureProps(mat, properties)); } } } return(result); }