IEnumerator ClearAsync() { AssetBundleSweeper sweeper = asset.GetSweeper(); sweeper.StartClearance(); while (!sweeper.IsFinished) { yield return(null); } Debug.Log("clear storage"); }
void OnClearCacheButtonClicked() { AssetBundleSweeper sweeper = Game.AssetCaller.GetSweeper(); sweeper.StartClearance(); }