private void ReadyLoaderAndPreloader() { // initialize AssetBundleLoader. { AssetBundleLoader.HttpResponseHandlingDelegate httpResponseHandlingDel = (p1, p2, p3, p4, p5, p6, p7) => { httpResponseHandlingDelegate(p1, p2, p3, p4, p5, p6, p7); }; AssetBundleLoader.AssetBundleGetRequestHeaderDelegate assetBundleGetRequestHeaderDel = (p1, p2) => { return(assetBundleGetRequestHeaderDelegate(p1, p2)); }; _assetBundleLoader = new AssetBundleLoader(GetAssetBundleListVersionedBasePath(AssetBundlesSettings.ASSETBUNDLES_URL_DOWNLOAD_ASSET), _currentAssetBundleList, assetBundleGetRequestHeaderDel, httpResponseHandlingDel); } // initialize AssetBundlePreloader. { AssetBundlePreloader.HttpResponseHandlingDelegate httpResponseHandlingDel = (p1, p2, p3, p4, p5, p6, p7) => { httpResponseHandlingDelegate(p1, p2, p3, p4, p5, p6, p7); }; AssetBundlePreloader.AssetBundleGetRequestHeaderDelegate assetBundleGetRequestHeaderDel = (p1, p2) => { return(assetBundleGetRequestHeaderDelegate(p1, p2)); }; _assetBundlePreloader = new AssetBundlePreloader(assetBundleGetRequestHeaderDel, httpResponseHandlingDel); } }
IEnumerator PreloadAsync(AssetStep step, AssetLanguage language) { asset.SetResrouceTable(step, language); while (!asset.Resource.IsTableLoaded) { yield return(null); } bool isPreloaded = false; asset.Resource.LoadPrefab("Loading.prefab", (Loading prefab) => { var loading = Instantiate <Loading>(prefab); AssetBundlePreloader preloader = asset.GetResourcePreloader(); preloader.StartPreloading(); loading.Init(preloader, () => { Destroy(loading.gameObject); isPreloaded = true; }); }); while (!isPreloaded) { yield return(null); } }
IEnumerator PrepareTitleAssets() { yield return(Game.AssetCaller.SetResrouceTable(AssetStep.Title, AssetLanguage.Japanese)); AssetBundlePreloader titlePreloader = Game.AssetCaller.GetResourcePreloader(); titlePreloader.StartPreloading(); while (!titlePreloader.IsFinished) { yield return(null); } }
private void ReadyLoaderAndPreloader(AssetBundleList list) { // initialize/reload AssetBundleLoader. { if (_assetBundleLoader == null) { AssetBundleLoader.HttpResponseHandlingDelegate httpResponseHandlingDel = (p1, p2, p3, p4, p5, p6, p7) => { httpResponseHandlingDelegate(p1, p2, p3, p4, p5, p6, p7); }; AssetBundleLoader.AssetBundleGetRequestHeaderDelegate assetBundleGetRequestHeaderDel = (p1, p2) => { return(assetBundleGetRequestHeaderDelegate(p1, p2)); }; _assetBundleLoader = new AssetBundleLoader(OnAssetBundleDownloadUrlRequired, assetBundleGetRequestHeaderDel, httpResponseHandlingDel); } _assetBundleLoader.UpdateAssetBundleList(list); } // initialize AssetBundlePreloader. { if (_assetBundlePreloader != null) { // do nothing. } else { AssetBundlePreloader.HttpResponseHandlingDelegate httpResponseHandlingDel = (p1, p2, p3, p4, p5, p6, p7) => { httpResponseHandlingDelegate(p1, p2, p3, p4, p5, p6, p7); }; AssetBundlePreloader.PreloadListGetRequestHeaderDelegate assetBundleGetRequestHeaderDel = (p1, p2) => { return(assetBundlePreloadListGetRequestHeaderDelegate(p1, p2)); }; _assetBundlePreloader = new AssetBundlePreloader(assetBundleGetRequestHeaderDel, httpResponseHandlingDel); } } }
IEnumerator OnStartButtonClickedAsync() { OverlayUiOperator loadingUiOperator = Game.Scene.ShowLoading(); yield return(Game.AssetCaller.SetResrouceTable(AssetStep.All, AssetLanguage.Japanese)); AssetBundlePreloader preloader = Game.AssetCaller.GetResourcePreloader(); preloader.StartPreloading(); if (preloader.MaxAssetBundleCount > 0) { Game.Scene.LoadDownload( ss => ss.Ui.Init(preloader, LoadFirstScene), loadingUiOperator); } else { LoadFirstScene(loadingUiOperator); } }
public IEnumerator Setup() { assetBundlePreloader = new AssetBundlePreloader(); var loaderTestObj = new AssetBundleLoaderTests(); var listCor = loaderTestObj.LoadListFromWeb(abListPath); yield return(listCor); var assetBundleList = listCor.Current as AssetBundleList; loader = new AssetBundleLoader(identity => abDlPath + assetBundleList.version + "/"); loader.UpdateAssetBundleList(assetBundleList); var cleaned = loader.CleanCachedAssetBundles(); if (!cleaned) { Fail("clean cache failed 1."); } }
public void Init(AssetBundlePreloader assetBundlePreloader, Action <OverlayUiOperator> onDownloaded) { this.assetBundlePreloader = assetBundlePreloader; this.onDownloaded = onDownloaded; }
public void Init(AssetBundlePreloader preloader, Action onFinished) { this.preloader = preloader; StartCoroutine(CountUp(onFinished)); }
[MSetup] public void Setup() { assetBundlePreloader = new AssetBundlePreloader(preloadListBaseURLPath); }