private static void CreateWindow() { AssetBundleEditor wnd = EditorWindow.GetWindow <AssetBundleEditor>(true); wnd.minSize = new Vector2(500, 780); wnd.Show(); }
private static void OpenAssetBundleWindow() { AssetBundleEditor ABEditor = GetWindow <AssetBundleEditor>("AssetBundles"); ABEditor.Init(); ABEditor.Show(); }
static void Open() { AssetBundleEditor window = GetWindow <AssetBundleEditor>("AssetBundleEditor"); window.minSize = new Vector2(1055, 730); window.maxSize = new Vector2(1055, 730); //window.position = new Rect(Screen.width / 2 - 100, Screen.height / 2, 0, 0); window.Init(); window.Show(); }
private static void OpenAssetBundleWindows() { if (bundleEditorWindows == null) { bundleEditorWindows = GetWindow <AssetBundleEditor>(); bundleEditorWindows.titleContent.text = "AssetBundle Editor"; bundleEditorWindows.minSize = new Vector2(750, 700); bundleEditorWindows.Show(); } else { bundleEditorWindows.Close(); } }