예제 #1
0
 // Use this for initialization
 void Start()
 {
     handle        = transform.Find("Scrollbar/Sliding Area/Handle") as RectTransform;
     handleMessage = transform.Find("Scrollbar/Text").GetComponent <Text>();
     parentSize    = (handle.parent.parent as RectTransform).sizeDelta;
     //开启自更新
     downLoadModel = AssetBundleDownloadManager.Instance.StarUpdateAssetBundle();
 }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        if (downLoadModel != null)
        {
            handleMessage.text = downLoadModel.taskMessage;

            if (downLoadModel.taskState != TaskState.None)
            {
                handleSize.x     = parentSize.x * downLoadModel.Schedule;
                handle.sizeDelta = handleSize;
            }
            if (downLoadModel.taskState == TaskState.TaskOk)
            {
                DebugManager.LogWarning("ab 下载完成!卸载ab下载器!");
                AssetBundleDownloadManager.Instance.ExitUpdateAssetBundle();


                Invoke("LoadMainGame", 2f);
                downLoadModel = null;
            }
        }
    }