private bool GetBuildFileParams(AssetBundleData assetBundleData, string filePath, List <Object> assetObjectList, List <string> assetObjectNameList, List <string> savePathList, string lightmapScene) { if (assetBundleData.IsIgnoreExtension(filePath)) { return(true); } Object assetObject = AssetDatabase.LoadMainAssetAtPath(URL.assets + "/" + filePath); if (assetObject == null) { Debug.LogError("Read asset file fail:" + filePath); return(false); } assetObjectList.Add(assetObject); assetObjectNameList.Add(filePath); savePathList.Add(filePath + ".unity3d"); if (!GetBuildLightmapParams(assetBundleData, filePath, assetObjectList, assetObjectNameList, savePathList, lightmapScene)) { return(false); } return(true); }
private bool GetBuildSceneParams(AssetBundleData assetBundleData, string filePath, List <Object> assetObjectList, List <string> assetObjectNameList, List <string> savePathList) { if (assetBundleData.IsIgnoreExtension(filePath)) { return(true); } assetObjectList.Add(null); assetObjectNameList.Add(filePath); savePathList.Add(filePath + ".unity3d"); return(true); }
private bool GetBuildDirectoryParams(AssetBundleData assetBundleData, string dirPath, List <Object> assetObjectList, List <string> assetObjectNameList, List <string> savePathList) { if (assetBundleData.IsIgnoreExtension(dirPath)) { return(true); } // files string[] fileFullPathList = Directory.GetFiles(URL.dataPath + "/" + dirPath); if (fileFullPathList != null && fileFullPathList.Length != 0) { foreach (string fileFullPath in fileFullPathList) { string filePath = fileFullPath.Replace('\\', '/').Substring(URL.dataPath.Length + 1); if (!GetBuildFileParams(assetBundleData, filePath, assetObjectList, assetObjectNameList, savePathList, null)) { return(false); } } } // sub directory if (recursive) { string[] subDirFullPathList = Directory.GetDirectories(URL.dataPath + "/" + dirPath); if (subDirFullPathList != null && subDirFullPathList.Length != 0) { foreach (string subDirFullPath in subDirFullPathList) { string subDirPath = subDirFullPath.Replace('\\', '/').Substring(URL.dataPath.Length + 1); if (!GetBuildDirectoryParams(assetBundleData, subDirPath, assetObjectList, assetObjectNameList, savePathList)) { return(false); } } } } return(true); }
private bool GetBuildSceneParams(AssetBundleData assetBundleData, string filePath, List<Object> assetObjectList, List<string> assetObjectNameList, List<string> savePathList) { if (assetBundleData.IsIgnoreExtension(filePath)) { return true; } assetObjectList.Add(null); assetObjectNameList.Add(filePath); savePathList.Add(filePath + ".unity3d"); return true; }
private bool GetBuildFileParams(AssetBundleData assetBundleData, string filePath, List<Object> assetObjectList, List<string> assetObjectNameList, List<string> savePathList, string lightmapScene) { if (assetBundleData.IsIgnoreExtension(filePath)) { return true; } Object assetObject = AssetDatabase.LoadMainAssetAtPath(URL.assets + "/" + filePath); if (assetObject == null) { Debug.LogError("Read asset file fail:" + filePath); return false; } assetObjectList.Add(assetObject); assetObjectNameList.Add(filePath); savePathList.Add(filePath + ".unity3d"); if (!GetBuildLightmapParams(assetBundleData, filePath, assetObjectList, assetObjectNameList, savePathList, lightmapScene)) { return false; } return true; }
private bool GetBuildDirectoryParams(AssetBundleData assetBundleData, string dirPath, List<Object> assetObjectList, List<string> assetObjectNameList, List<string> savePathList) { if (assetBundleData.IsIgnoreExtension(dirPath)) { return true; } // files string[] fileFullPathList = Directory.GetFiles(URL.dataPath + "/" + dirPath); if (fileFullPathList != null && fileFullPathList.Length != 0) { foreach (string fileFullPath in fileFullPathList) { string filePath = fileFullPath.Replace('\\', '/').Substring(URL.dataPath.Length + 1); if (!GetBuildFileParams(assetBundleData, filePath, assetObjectList, assetObjectNameList, savePathList, null)) { return false; } } } // sub directory if (recursive) { string[] subDirFullPathList = Directory.GetDirectories(URL.dataPath + "/" + dirPath); if (subDirFullPathList != null && subDirFullPathList.Length != 0) { foreach (string subDirFullPath in subDirFullPathList) { string subDirPath = subDirFullPath.Replace('\\', '/').Substring(URL.dataPath.Length + 1); if (!GetBuildDirectoryParams(assetBundleData, subDirPath, assetObjectList, assetObjectNameList, savePathList)) { return false; } } } } return true; }