/// <summary> /// Creates a new <c>Asset</c> for use in the system. /// </summary> /// <param name="name">Name being assigned to the <c>Asset</c>.</param> /// <param name="description">Content being assigned to the <c>Asset</c></param> /// <returns>The newly created <c>Asset</c> entity.</returns> public static Asset NewAsset(string name) { //Name must not be null. Validate.NotNull(name); string id = Guid.NewGuid().ToString(); Asset asset = new Asset(id, name); //Asset defaults to private when created. asset.SetToPrivate(); //Asset defaults to editable state when created. asset.SetAsEditable(); return asset; }