public static void CreateAssemblyCSharp(CSharpProject project, string playerPackage, string assemblyName, LibraryCollection libraryCollection, WSASDK wsaSDK, CSharpProject[] additionalProjectReferences) { string relativeFinalProjectDirectory = GetRelativeFinalProjectDirectory(wsaSDK); List<AssemblyCSharpPlugin> plugins = new List<AssemblyCSharpPlugin>(); bool includeUnet = false; foreach (Library library in libraryCollection) { if ((!library.Native || library.WinMd) && (!string.Equals(library.Name, Utility.AssemblyCSharpName, StringComparison.InvariantCultureIgnoreCase) && !string.Equals(library.Name, Utility.AssemblyCSharpFirstPassName, StringComparison.InvariantCultureIgnoreCase))) { if (string.Equals(library.Name, "UnityEngine.Networking", StringComparison.InvariantCultureIgnoreCase)) { includeUnet = true; } string reference = library.Reference; string str3 = @"Unprocessed\"; if (library.WinMd && library.Native) { str3 = ""; } if (!reference.StartsWith(@"Plugins\", StringComparison.InvariantCultureIgnoreCase)) { reference = str3 + library.Reference; } reference = Utility.CombinePath(relativeFinalProjectDirectory, reference); AssemblyCSharpPlugin item = new AssemblyCSharpPlugin { Name = library.Name, HintPath = reference }; plugins.Add(item); } } StringBuilder builder = new StringBuilder(); string str4 = "$(UnityProjectDir)Assets"; string[] strArray = new string[] { "Plugins", "Standard Assets", "Standard Assets (Mobile)", "Pro Standard Assets" }; string additionalReferencePath = ""; if (additionalProjectReferences != null) { builder.AppendFormat(" <Compile Include=\"{0}\\**\\*.cs\" Exclude=\"{0}\\**\\Editor\\**\\*.cs", str4); foreach (string str6 in strArray) { builder.AppendFormat(@";{0}\{1}\**\*.cs", str4, str6); } builder.AppendLine("\">"); if (str4.StartsWith("..")) { builder.AppendFormat(" <Link>%(RecursiveDir)%(Filename)%(Extension)</Link>", new object[0]); builder.AppendLine(); } builder.AppendLine(" </Compile>"); additionalReferencePath = string.Format("-additionalAssemblyPath=\"{0}\"", MetroVisualStudioSolutionHelper.GetAssemblyCSharpFirstpassDllDir(wsaSDK)); } else { foreach (string str7 in strArray) { builder.AppendFormat(" <Compile Include=\"{0}\\{1}\\**\\*.cs\" Exclude=\"{0}\\{1}\\**\\Editor\\**\\*.cs\">", str4, str7); builder.AppendLine(); if (str4.StartsWith("..")) { builder.AppendFormat(@" <Link>{0}\%(RecursiveDir)%(Filename)%(Extension)</Link>", str7); builder.AppendLine(); } builder.AppendLine(" </Compile>"); } } if (<>f__am$cache0 == null) {