void Start() { _master = PartsDataMaster.GetInstance(); _assembleManager = AssembleManager.GetInstance(); savedText.enabled = false; CreateList(0); PartsButtonOnClick(0); }
void Start() { _playerTransform = this.transform; _rigidbody = GetComponent <Rigidbody>(); _assembleManager = AssembleManager.GetInstance(); _playerAcManager = GetComponent <AcManager>(); _playerAcManager.SetArmorPoint(_assembleManager.GetAssembledArmorPoint()); _movementVelocity = _assembleManager.GetAssembledMovementVelocity(); Cursor.lockState = CursorLockMode.Locked; }
private void Start() { _uiManager = UiManager.GetInstance(); _weaponManager = WeaponManager.GetInstance(); _assembleManager = AssembleManager.GetInstance(); var weaponId = _assembleManager.GetWeaponId(); _primary = new Weapon(_weaponManager.GetWeaponData(weaponId.primary), transform); _secondary = new Weapon(_weaponManager.GetWeaponData(weaponId.secondary), transform); _primary.ShowWeaponName(); _secondary.ShowWeaponName(); _current = _primary; _uiManager.SetWeaponName(_current.WeaponName); _uiManager.UpdateAmmoDisplay(_current.CurrentAmmo, _current.MaxAmmo); }