예제 #1
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            reader.GetVersion();

            _DefaultFlags = reader.ReadFlag <AspectFlags>();
            _DefaultLevel = reader.ReadFlag <AspectLevel>();

            AspectKeysDropped = reader.ReadInt();
        }
예제 #2
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.GetVersion();

            switch (version)
            {
            case 3:
            case 2:
            {
                _Level   = reader.ReadFlag <AspectLevel>();
                _Aspects = new AspectAttributes(reader);
            }
                goto case 1;

            case 1:
            {
                if (version < 3)
                {
                    reader.ReadInt();
                }

                _EnrageStatBuff.Deserialize(reader);
            }
                goto case 0;

            case 0:
                break;
            }

            if (_Aspects == null)
            {
                _Aspects = new AspectAttributes(this);

                Title = InitTitle();
            }

            if (version < 2)
            {
                _Level = DefaultLevel;

                InitLevel();
            }
        }
예제 #3
0
        public BaseAspect(AIType aiType, FightMode mode, int perception, int rangeFight, double activeSpeed, double passiveSpeed)
            : base(aiType, mode, perception, rangeFight, activeSpeed, passiveSpeed)
        {
            _Aspects = new AspectAttributes(this);
            _Level   = DefaultLevel;

            Female = Utility.RandomBool();

            Title = InitTitle();

            Body = InitBody();

            Fame  = 50000;
            Karma = -50000;

            SpeechHue = YellHue = 34;

            SetDamageType(ResistanceType.Physical, 20);
            SetDamageType(ResistanceType.Fire, 20);
            SetDamageType(ResistanceType.Cold, 20);
            SetDamageType(ResistanceType.Poison, 20);
            SetDamageType(ResistanceType.Energy, 20);

            SetResistance(ResistanceType.Physical, 25, 50);
            SetResistance(ResistanceType.Fire, 25, 50);
            SetResistance(ResistanceType.Cold, 25, 50);
            SetResistance(ResistanceType.Energy, 25, 50);
            SetResistance(ResistanceType.Poison, 25, 50);

            InitLevel();

            var pack = Backpack;

            if (pack != null)
            {
                pack.Delete();
            }

            AddItem(new BottomlessBackpack());

            PackItems();
            EquipItems();

            Instances.Add(this);
        }