internal static void SendRequestAutoMapper() { Asfw.ByteStream buffer = new Asfw.ByteStream(4); buffer.WriteInt32((System.Int32)Packets.EditorPackets.RequestAutoMap); E_NetworkConfig.Socket.SendData(buffer.Data, buffer.Head); buffer.Dispose(); }
internal static void SendSaveAutoMapper() { XmlClass myXml = new XmlClass() { Filename = Application.StartupPath + "\\Data\\AutoMapper.xml", Root = "Options" }; Asfw.ByteStream buffer = new Asfw.ByteStream(4); buffer.WriteInt32((System.Int32)Packets.EditorPackets.SaveAutoMap); buffer.WriteInt32(MapStart); buffer.WriteInt32(MapSize); buffer.WriteInt32(MapX); buffer.WriteInt32(MapY); buffer.WriteInt32(SandBorder); buffer.WriteInt32(DetailFreq); buffer.WriteInt32(ResourceFreq); myXml.LoadXml(); //send xml info buffer.WriteString(myXml.ReadString("Resources", "ResourcesNum")); for (var Prefab = 1; Prefab <= (int)TilePrefab.Count - 1; Prefab++) { for (var Layer = 1; Layer <= (int)Enums.LayerType.Count - 1; Layer++) { if (Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Tileset")) > 0) { buffer.WriteInt32(System.Convert.ToInt32(Layer)); buffer.WriteInt32(System.Convert.ToInt32(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Tileset")))); buffer.WriteInt32(System.Convert.ToInt32(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "X")))); buffer.WriteInt32(System.Convert.ToInt32(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Y")))); buffer.WriteInt32(System.Convert.ToInt32(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Autotile")))); } } buffer.WriteInt32(System.Convert.ToInt32(Conversion.Val(myXml.ReadString("Prefab" + System.Convert.ToString(Prefab), "Type")))); } myXml.CloseXml(false); E_NetworkConfig.Socket.SendData(buffer.Data, buffer.Head); buffer.Dispose(); }
public static void Packet_AutoMapper(ref byte[] data) { int Layer = 0; Asfw.ByteStream buffer = new Asfw.ByteStream(data); MapStart = buffer.ReadInt32(); MapSize = buffer.ReadInt32(); MapX = buffer.ReadInt32(); MapY = buffer.ReadInt32(); SandBorder = buffer.ReadInt32(); DetailFreq = buffer.ReadInt32(); ResourceFreq = buffer.ReadInt32(); XmlClass myXml = new XmlClass() { Filename = System.IO.Path.Combine(Application.StartupPath, "Data", "AutoMapper.xml"), Root = "Options" }; myXml.LoadXml(); myXml.WriteString("Resources", "ResourcesNum", buffer.ReadString()); for (var Prefab = 1; Prefab <= (int)TilePrefab.Count - 1; Prefab++) { Tile[(int)Prefab].Layer = new Types.TileDataRec[(int)Enums.LayerType.Count]; Layer = buffer.ReadInt32(); myXml.WriteString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Tileset", System.Convert.ToString(buffer.ReadInt32())); myXml.WriteString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "X", System.Convert.ToString(buffer.ReadInt32())); myXml.WriteString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Y", System.Convert.ToString(buffer.ReadInt32())); myXml.WriteString("Prefab" + System.Convert.ToString(Prefab), "Layer" + System.Convert.ToString(Layer) + "Autotile", System.Convert.ToString(buffer.ReadInt32())); myXml.WriteString("Prefab" + System.Convert.ToString(Prefab), "Type", System.Convert.ToString(buffer.ReadInt32())); } myXml.CloseXml(true); buffer.Dispose(); E_Globals.InitAutoMapper = true; }