public void StartChooseCard(GameObject[] cards, HexCell cell)
 {
     gameObject.SetActive(true);
     CardButtons = new GameObject[cards.Length];
     for (int i = 0; i < cards.Length; i++)
     {
         Card_Base  card = cards[i].GetComponent <Card_Base>();
         GameObject g    = Instantiate(cardButtonObj, cardHolderTransform);
         g.GetComponent <UI_ChooseCardButton>().SetCard(cards[i]);
         CardButtons[i] = g;
     }
     HintText.text = "你占领了" + ArtResourceManager.ConverCellTypeText(cell.CellType) + "\n选择一张卡牌";
 }
 private void Awake()
 {
     instance = this;
 }