public void OnCollisionEnter(Collision collision) { if (!this.rigidBody) { return; } if (this.flintLock) { ArrowDamage componentInChildren = base.transform.GetComponentInChildren <ArrowDamage>(); if (componentInChildren && componentInChildren.Live) { componentInChildren.CheckHit(collision.transform.position, collision.transform, collision.collider.isTrigger, collision.collider); } } this.calculateDamage(collision.gameObject); if ((collision.gameObject.CompareTag("Tree") || collision.gameObject.CompareTag("Stick") || collision.gameObject.layer == 17 || collision.gameObject.layer == 20 || collision.gameObject.layer == 25 || UnderfootSurfaceDetector.GetSurfaceType(collision.collider) != UnderfootSurfaceDetector.SurfaceType.None) && this.rigidBody.velocity.magnitude > this.speedThreshold) { if (!this.InWater && !this.effectDelay) { this.PlayEvent(this.rockOnTree); } if (!this.soundDelay) { this.enableSound(); this.soundDelay = true; } } if ((collision.gameObject.CompareTag("TerrainMain") || collision.gameObject.layer == 26) && this.rigidBody.velocity.magnitude > this.speedThreshold) { if (!this.InWater && !this.effectDelay) { if (this.rockOnGround.Length > 0) { this.PlayEvent(this.rockOnGround); } else { this.PlayEvent(this.rockOnTree); } } if (!this.soundDelay) { this.enableSound(); this.soundDelay = true; } } if (collision.gameObject.CompareTag("Float") && this.rigidBody.velocity.magnitude > this.speedThreshold) { if (!this.InWater && !this.effectDelay) { if (this.rockOnGround.Length > 0) { this.PlayEvent(this.stickHitTree); } else { this.PlayEvent(this.rockOnTree); } } if (!this.soundDelay) { this.enableSound(); this.soundDelay = true; } } }
public override void OnEvent(PlayerHitEnemy ev) { //this needed to be changed. //the command would send damage using hitReal - pure damage. //this made clients attack ignore armor and deal too much dmg if (!this.ValidateSender(ev, SenderTypes.Any)) { return; } if (!ev.Target) { return; } if (ev.Hit == 0) { return; } try { if (EnemyHealth.CurrentAttacker == null) { EnemyHealth.CurrentAttacker = ev.Target; } var packed = ev.Target.networkId.PackedValue; if (EnemyManager.hostDictionary.ContainsKey(packed)) { var enemy = EnemyManager.hostDictionary[packed]; if (ev.explosion) { enemy.HealthScript.Explosion(-1); } if (ev.Burn) { enemy.HealthScript.Burn(); } if (ev.getAttackerType == DamageMath.SILENTattackerType) { //ghost hit float damage = BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0); enemy.HitPhysicalSilent(damage); } else if (ev.getAttackerType == DamageMath.SILENTattackerTypeMagic) { //ghost hit float damage = BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0); enemy.HitMagic(damage); } else if (ev.getAttackerType == DamageMath.PURE) { float damage = BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0); enemy.HitPure(damage); } else { if (ev.Hit > 0) { float damage = ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType ? BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0) : ev.Hit; if (ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType) { ev.getAttackerType -= DamageMath.CONVERTEDFLOATattackerType; } //just in case i ever need this //this is how to get the player object which raised the event (ev.RaisedBy.UserData as BoltEntity) enemy.HealthScript.getAttackDirection(ev.getAttackerType); var attackerGO = (ev.RaisedBy.UserData as BoltEntity).gameObject; enemy.setup.search.switchToNewTarget(attackerGO); enemy.setup.hitReceiver.getAttackDirection(ev.getAttackDirection); enemy.setup.hitReceiver.getCombo(ev.getCombo); enemy.HealthScript.takeDamage(ev.takeDamage); enemy.HealthScript.setSkinDamage(1); enemy.HitPhysical(damage); } else { ModAPI.Console.Write("The good armor reduction"); enemy.ReduceArmor(-ev.Hit); } } return; } //F**k all of this spaghetti below lb_Bird component = ev.Target.GetComponent <lb_Bird>(); Fish componentInChildren = ev.Target.GetComponentInChildren <Fish>(); Transform transform; if (componentInChildren) { transform = componentInChildren.transform; } else if (ev.Target.GetComponent <animalHealth>()) { transform = ev.Target.transform; } else if (component) { transform = component.transform; } else { EnemyHealth componentInChildren2 = ev.Target.GetComponentInChildren <EnemyHealth>(); transform = componentInChildren2 ? componentInChildren2.transform : ev.Target.transform.GetChild(0); } if (ev.getAttacker == 10 && ev.Weapon) { ArrowDamage componentInChildren3 = ev.Weapon.GetComponentInChildren <ArrowDamage>(); if (componentInChildren3.Live) { arrowStickToTarget componentInChildren4 = transform.GetComponentInChildren <arrowStickToTarget>(); Transform target = transform; if (componentInChildren4) { target = componentInChildren4.transform; } componentInChildren3.CheckHit(Vector3.zero, target, false, transform.GetComponent <Collider>()); } } if (ev.explosion) { transform.SendMessage("Explosion", -1, SendMessageOptions.DontRequireReceiver); } if (ev.HitHead) { transform.SendMessage("HitHead", SendMessageOptions.DontRequireReceiver); } if (ev.getStealthAttack) { transform.SendMessage("getStealthAttack", SendMessageOptions.DontRequireReceiver); } float dmg = ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType ? BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0) : ev.Hit; if (ev.hitFallDown) { mutantHitReceiver componentInChildren5 = transform.GetComponentInChildren <mutantHitReceiver>(); if (componentInChildren5) { componentInChildren5.sendHitFallDown(dmg); } } else { if (ev.Hit > 0) { transform.SendMessage("getAttacker", (ev.RaisedBy.UserData as BoltEntity).gameObject, SendMessageOptions.DontRequireReceiver); transform.SendMessage("getAttackerType", ev.getAttackerType, SendMessageOptions.DontRequireReceiver); transform.SendMessage("getAttackDirection", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver); transform.SendMessage("getCombo", ev.getCombo, SendMessageOptions.DontRequireReceiver); transform.SendMessage("takeDamage", ev.takeDamage, SendMessageOptions.DontRequireReceiver); transform.SendMessage("setSkinDamage", UnityEngine.Random.Range(0, 3), SendMessageOptions.DontRequireReceiver); transform.SendMessage("ApplyAnimalSkinDamage", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver); transform.SendMessage("Hit", dmg, SendMessageOptions.DontRequireReceiver); if (ev.HitAxe) { transform.SendMessage("HitAxe", SendMessageOptions.DontRequireReceiver); } if (ev.Burn) { transform.SendMessage("Burn", SendMessageOptions.DontRequireReceiver); } } else { ModAPI.Console.Write("The bad armor reduction"); transform.SendMessage("ReduceArmor", -dmg, SendMessageOptions.DontRequireReceiver); } } } finally { EnemyHealth.CurrentAttacker = null; } }