private void CNetwork_OnReceived(object sender, NetReceivedEventArgs <byte[]> e) { reader = new ArrayReader(e.Data, e.Data.Length); FROM_SERVER header = (FROM_SERVER)reader.ReadShort(); switch (header) { case FROM_SERVER.LOGIN_STATUS: break; case FROM_SERVER.CLIENT_HELLO: var version = reader.ReadShort(); var patch = reader.ReadMapleString(); if (version != (short)GameConstants.MAJOR_VERSION && patch != GameConstants.MINOR_VERSION) { Disconnect(NetStoppedReason.Exception); Environment.Exit(0); } break; default: Console.WriteLine("[Unhandled] Packet received: {0}", ByteArrayToString(e.Data)); break; } }