IEnumerator Start() { sliderSection = GameObject.Find("SliderSection").GetComponent <SliderGestureControl>(); //slider = GetComponentInChildren<Slider>(); //section = GetComponentInChildren<Toggle>(); //section.isOn = false; toggleSection = GameObject.Find("ToggleSection").GetComponent <InteractiveToggle>(); //toggleSection.HasSelection = false; status = GameObject.Find("Status").GetComponent <TextMesh>(); status.text = "LOADING ..."; //status.active = false; //string url = "http://140.247.162.82:9000/point"; WWW www = new WWW(url); yield return(www); if (!string.IsNullOrEmpty(www.error)) { print(www.error); status.text = "ERROR: " + www.error + " ..."; //waiting.enabled = true; } else { status.text = "DOWNLOADING CFD ..."; //waiting.enabled = true; cfd = ArrayJson.getJsonArray <p0>(www.text); //StartCoroutine(CheckData()); CheckData(); } //CheckData(); }
IEnumerator Start() { if (hasInternet) // Ping.hasInternet ) { // Debug.Log("MAKING HTTP CONNECTION"); status.text = "LOADING VIA HTTP ..."; UnityWebRequest www = UnityWebRequest.Get(url); yield return(www.SendWebRequest()); /* * if (www.isNetworkError) * { * Debug.Log(www.error); * status.text = "ERROR NETWORK: " + www.error + " ..."; * } * if (www.isHttpError) * { * Debug.Log(www.error); * status.text = "ERROR: " + www.error + " ..."; * * } */ // Debug.Log("Getting CFD"); status.text = "GETTING CFD ..."; cfd = ArrayJson.getJsonArray <p0>(www.downloadHandler.text); } else { cfd = ArrayJson.getJsonArray <p0>(Resources.Load <TextAsset>(localURL).text); } CheckData(); }