예제 #1
0
        public void SetArrayByBlock()
        {
            ArrayBufferObjectBase arrayBuffer1 = null, arrayBuffer2 = null, arrayBuffer3 = null;

            try {
                arrayBuffer1 = new ArrayBufferObject(VertexBaseType.Float, 3, BufferObjectHint.StaticCpuDraw);
                arrayBuffer1.Create(16);

                arrayBuffer2 = new ArrayBufferObjectInterleaved(typeof(ComplexVertexElement), BufferObjectHint.StaticCpuDraw);
                arrayBuffer2.Create(16);

                arrayBuffer3 = new ArrayBufferObjectPacked(typeof(ComplexVertexElement), BufferObjectHint.StaticCpuDraw);
                arrayBuffer3.Create(16);

                using (VertexArrayObject vertexArray = new VertexArrayObject()) {
                    // Set array buffers to different attributes
                    Assert.DoesNotThrow(delegate() { vertexArray.SetArray(arrayBuffer1, "attribute1", null); });
                    VertexArrayBufferValues(vertexArray, "attribute1", null, arrayBuffer1, 0);

                    Assert.DoesNotThrow(delegate() { vertexArray.SetArray(arrayBuffer2, "attribute2", null); });
                    VertexArrayBufferValues(vertexArray, "attribute2", null, arrayBuffer2, 0);

                    Assert.DoesNotThrow(delegate() { vertexArray.SetArray(arrayBuffer2, "attribute3", null); });
                    VertexArrayBufferValues(vertexArray, "attribute3", null, arrayBuffer2, 0);

                    Assert.DoesNotThrow(delegate() { vertexArray.SetArray(arrayBuffer3, "attribute4", null); });
                    VertexArrayBufferValues(vertexArray, "attribute4", null, arrayBuffer3, 0);
                }

                Assert.IsTrue(arrayBuffer1.IsDisposed);
                Assert.IsTrue(arrayBuffer2.IsDisposed);
                Assert.IsTrue(arrayBuffer3.IsDisposed);
            } finally {
                if (arrayBuffer1 != null && !arrayBuffer1.IsDisposed)
                {
                    arrayBuffer1.Dispose();
                }
                if (arrayBuffer2 != null && !arrayBuffer2.IsDisposed)
                {
                    arrayBuffer2.Dispose();
                }
                if (arrayBuffer3 != null && !arrayBuffer3.IsDisposed)
                {
                    arrayBuffer3.Dispose();
                }
            }
        }
예제 #2
0
            /// <summary>
            /// Allocate an instance of the type.
            /// </summary>
            /// <param name="ctx">
            /// A <see cref="GraphicsContext"/> used for allocating the instance.
            /// </param>
            /// <returns>
            /// It returns an instance of a specific type.
            /// </returns>
            public override object Allocate(GraphicsContext ctx)
            {
                VertexArrayBatchObject vertexArrayObject = new VertexArrayBatchObject();
                ArrayBufferObject      arrayBufferObject;

                arrayBufferObject = new ArrayBufferObject(VertexBaseType.Float, 3, BufferObjectHint.StaticCpuDraw);
                arrayBufferObject.Create(16);
                vertexArrayObject.SetArray(arrayBufferObject, VertexArraySemantic.Position);

                arrayBufferObject = new ArrayBufferObject(VertexBaseType.Float, 2, BufferObjectHint.StaticCpuDraw);
                arrayBufferObject.Create(16);
                vertexArrayObject.SetArray(arrayBufferObject, VertexArraySemantic.TexCoord);

                vertexArrayObject.SetElementArray(PrimitiveType.Lines);

                return(vertexArrayObject);
            }
예제 #3
0
		public void SetArraySectionByBlock()
		{
			ArrayBufferObjectBase arrayBuffer1 = null, arrayBuffer2 = null, arrayBuffer3 = null;

			try {
				arrayBuffer1 = new ArrayBufferObject(VertexBaseType.Float, 3, BufferObjectHint.StaticCpuDraw);
				arrayBuffer1.Create(16);

				arrayBuffer2 = new ArrayBufferObjectInterleaved(typeof(ComplexVertexElement), BufferObjectHint.StaticCpuDraw);
				arrayBuffer2.Create(16);

				arrayBuffer3 = new ArrayBufferObjectPacked(typeof(ComplexVertexElement), BufferObjectHint.StaticCpuDraw);
				arrayBuffer3.Create(16);

				using (VertexArrayObject vertexArray = new VertexArrayObject()) {
					// Set array buffers to different attributes
					Assert.DoesNotThrow(delegate () { vertexArray.SetArray(arrayBuffer1, 0, "attribute1", null); });
					VertexArrayBufferValues(vertexArray, "attribute1", null, arrayBuffer1, 0);

					Assert.DoesNotThrow(delegate () { vertexArray.SetArray(arrayBuffer2, 0, "attribute2", null); });
					VertexArrayBufferValues(vertexArray, "attribute2", null, arrayBuffer2, 0);

					Assert.DoesNotThrow(delegate () { vertexArray.SetArray(arrayBuffer2, 1, "attribute3", null); });
					VertexArrayBufferValues(vertexArray, "attribute3", null, arrayBuffer2, 1);

					Assert.DoesNotThrow(delegate () { vertexArray.SetArray(arrayBuffer3, 2, "attribute4", null); });
					VertexArrayBufferValues(vertexArray, "attribute4", null, arrayBuffer3, 2);
				}

				Assert.IsTrue(arrayBuffer1.IsDisposed);
				Assert.IsTrue(arrayBuffer2.IsDisposed);
				Assert.IsTrue(arrayBuffer3.IsDisposed);
			} finally {
				if (arrayBuffer1 != null && !arrayBuffer1.IsDisposed)
					arrayBuffer1.Dispose();
				if (arrayBuffer2 != null && !arrayBuffer2.IsDisposed)
					arrayBuffer2.Dispose();
				if (arrayBuffer3 != null && !arrayBuffer3.IsDisposed)
					arrayBuffer3.Dispose();
			}
		}
예제 #4
0
            /// <summary>
            /// Allocate an instance of the type mocked for spying.
            /// </summary>
            /// <param name="ctx">
            /// A <see cref="GraphicsContext"/> used for allocating the instance.
            /// </param>
            /// <returns>
            /// It returns an instance of a specific type.
            /// </returns>
            public override T AllocateSpy <T>(GraphicsContext ctx)
            {
                T arrayBufferObjectSpy = (T)CreateTypeSpy(_InstanceType);
                VertexArrayBatchObject vertexArrayObject = arrayBufferObjectSpy as VertexArrayBatchObject;

                if (vertexArrayObject != null)
                {
                    ArrayBufferObject arrayBufferObject;

                    arrayBufferObject = new ArrayBufferObject(VertexBaseType.Float, 3, BufferObjectHint.StaticCpuDraw);
                    arrayBufferObject.Create(16);
                    vertexArrayObject.SetArray(arrayBufferObject, VertexArraySemantic.Position);

                    arrayBufferObject = new ArrayBufferObject(VertexBaseType.Float, 2, BufferObjectHint.StaticCpuDraw);
                    arrayBufferObject.Create(16);
                    vertexArrayObject.SetArray(arrayBufferObject, VertexArraySemantic.TexCoord);

                    vertexArrayObject.SetElementArray(PrimitiveType.Lines);
                }

                return(arrayBufferObjectSpy);
            }
예제 #5
0
        /// <summary>
        /// Automatically computes bounding box for the specified vertex arrays.
        /// </summary>
        /// <param name="vertexArrayObject">
        ///
        /// </param>
        /// <returns>
        /// It returns the <see cref="IBoundingVolume"/> for <paramref name="vertexArrayObject"/>, if possible.
        /// </returns>
        private static IBoundingVolume ComputeBoundingVolume(VertexArrayObject vertexArrayObject)
        {
            if (vertexArrayObject == null)
            {
                throw new ArgumentNullException("vertexArrayObject");
            }

            VertexArrayObject.IVertexArray vertexArray = vertexArrayObject.GetVertexArray(VertexArraySemantic.Position);
            if (vertexArray == null)
            {
                return(null);
            }

            ArrayBufferObjectBase positionArray = vertexArray.Array;
            Type positionArrayType = positionArray.GetType();

            if (positionArrayType == typeof(ArrayBufferObject <Vertex4f>))
            {
                ArrayBufferObject <Vertex4f> positionArray4f = (ArrayBufferObject <Vertex4f>)positionArray;
                Vertex4f min = Vertex4f.Maximum, max = Vertex4f.Minimum;
                positionArray4f.MinMax(out min, out max);

                return(new BoundingBox((Vertex3f)min, (Vertex3f)max));
            }
            else if (positionArrayType == typeof(ArrayBufferObject <Vertex3f>))
            {
                ArrayBufferObject <Vertex3f> positionArray3f = (ArrayBufferObject <Vertex3f>)positionArray;
                Vertex3f min = Vertex3f.Maximum, max = Vertex3f.Minimum;
                positionArray3f.MinMax(out min, out max);

                return(new BoundingBox(min, max));
            }
            else
            {
                return(null);
            }
        }
예제 #6
0
        /// <summary>
        /// Test <see cref="ArrayBufferObject.ToArray()"/>.
        /// </summary>
        /// <param name="vertexBaseType"></param>
        /// <param name="vertexLength"></param>
        /// <param name="array"></param>
        public void TestToArrayCtx_Core(VertexBaseType vertexBaseType, uint vertexLength, Array array)
        {
            using (ArrayBufferObject arrayBuffer = new ArrayBufferObject(vertexBaseType, vertexLength, BufferObjectHint.StaticCpuDraw)) {
                // Without creation, ToArray(GraphicsContext) will throw an exception
                Assert.Throws <InvalidOperationException>(delegate() { arrayBuffer.ToArray(_Context); });

                // Create client buffer
                arrayBuffer.Create(array);
                // ToArray() must be equal to array
                CollectionAssert.AreEqual(array, arrayBuffer.ToArray());

                // Without creation, ToArray(GraphicsContext) will throw an exception
                Assert.Throws <InvalidOperationException>(delegate() { arrayBuffer.ToArray(_Context); });

                // Create GPU buffer
                arrayBuffer.Create(_Context);
                // ToArray() must be equal to array
                CollectionAssert.AreEqual(array, arrayBuffer.ToArray(_Context));

                // Create a reversed array from test array
                Array arrayReverse = Array.CreateInstance(array.GetType().GetElementType(), array.Length);
                Array.Copy(array, arrayReverse, array.Length);
                Array.Reverse(arrayReverse);
                CollectionAssert.AreEquivalent(array, arrayReverse);

                // Update client buffer
                arrayBuffer.Create(arrayReverse);
                // Client buffer is updated, but not the GPU buffer
                CollectionAssert.AreEqual(arrayReverse, arrayBuffer.ToArray());
                CollectionAssert.AreNotEqual(arrayReverse, arrayBuffer.ToArray(_Context));

                // Update GPU buffer
                arrayBuffer.Create(_Context);
                CollectionAssert.AreEqual(arrayReverse, arrayBuffer.ToArray(_Context));
            }
        }
예제 #7
0
        /// <summary>
        /// Create a <see cref="VertexArrayObject"/> for rendering glyphs.
        /// </summary>
        private void LinkSharedResources(GraphicsContext ctx)
        {
            CheckCurrentContext(ctx);

            string resourceClassId = "OpenGL.Objects.FontPatch";
            string resourceBaseId  = String.Format("{0}.{1}-{2}-{3}", resourceClassId, Family, Size, Style);

            string vertexArrayId = resourceBaseId + ".VertexArray";
            string glyphDbId     = resourceBaseId + ".GlyphDb";

            #region Vertex Arrays

            _VertexArrays = (VertexArrayObject)ctx.GetSharedResource(vertexArrayId);
            Dictionary <char, Glyph> glyphsDb = null;

            if (_VertexArrays == null)
            {
                _VertexArrays = new VertexArrayObject();

                List <GlyphPolygons> glyphPolygons  = GenerateGlyphs(Family, Size, Style);
                List <Vertex2f>      glyphsVertices = new List <Vertex2f>();
                GlyphPolygons        gGlyph         = null;
                uint gVertexIndex = 0;

                glyphsDb = new Dictionary <char, Glyph>();

                using (Tessellator tessellator = new Tessellator()) {
                    tessellator.Begin += delegate(object sender, TessellatorBeginEventArgs e) {
                        gVertexIndex = (uint)glyphsVertices.Count;
                    };
                    tessellator.End += delegate(object sender, EventArgs e) {
                        // Create element (range)
                        int glyphIndex = _VertexArrays.SetElementArray(PrimitiveType.Triangles, gVertexIndex, (uint)glyphsVertices.Count - gVertexIndex);

                        glyphsDb.Add(gGlyph.GlyphChar, new Glyph(gGlyph.GlyphChar, gGlyph.GlyphSize, glyphIndex));
                    };
                    tessellator.Vertex += delegate(object sender, TessellatorVertexEventArgs e) {
                        glyphsVertices.Add((Vertex2f)e.Vertex);
                    };

                    // Tessellate all glyphs
                    foreach (GlyphPolygons glyph in glyphPolygons)
                    {
                        gGlyph = glyph;

                        if (glyph.Contours.Count == 0)
                        {
                            glyphsDb.Add(gGlyph.GlyphChar, new Glyph(gGlyph.GlyphChar, gGlyph.GlyphSize, -1));
                            continue;
                        }

                        tessellator.BeginPolygon();
                        foreach (List <Vertex2f> countour in glyph.Contours)
                        {
                            tessellator.AddContour(countour.ToArray(), Vertex3f.UnitZ);
                        }
                        tessellator.EndPolygon();
                    }
                }

                // Element vertices
                ArrayBufferObject <Vertex2f> gVertexPosition = new ArrayBufferObject <Vertex2f>(BufferObjectHint.StaticCpuDraw);
                gVertexPosition.Create(glyphsVertices.ToArray());
                _VertexArrays.SetArray(gVertexPosition, VertexArraySemantic.Position);

                // Share
                ctx.SetSharedResource(vertexArrayId, _VertexArrays);
            }
            LinkResource(_VertexArrays);

            #endregion

            #region Glyph Metadata

            _Glyphs = (Dictionary <char, Glyph>)ctx.GetSharedResource(glyphDbId);

            if (glyphsDb != null)
            {
                _Glyphs = glyphsDb;
            }
            if (_Glyphs == null)
            {
                throw new InvalidProgramException("no glyph metadata");
            }

            // Share
            ctx.SetSharedResource(glyphDbId, _Glyphs);

            #endregion
        }
예제 #8
0
        private SceneObjectGeometry CreateCubeGeometry()
        {
            SceneObjectGeometry cubeGeometry = new SceneObjectGeometry("Cube");

            #region State

            cubeGeometry.ObjectState.DefineState(new DepthTestState(DepthFunction.Less));
            cubeGeometry.ObjectState.DefineState(new CullFaceState(FrontFaceDirection.Ccw, CullFaceMode.Back));
            cubeGeometry.ObjectState.DefineState(new TransformState());

            MaterialState cubeMaterialState = new MaterialState();
            cubeMaterialState.FrontMaterial           = new MaterialState.Material(ColorRGBAF.ColorWhite * 0.5f);
            cubeMaterialState.FrontMaterial.Ambient   = ColorRGBAF.ColorBlack;
            cubeMaterialState.FrontMaterial.Diffuse   = ColorRGBAF.ColorWhite * 0.5f;
            cubeMaterialState.FrontMaterial.Specular  = ColorRGBAF.ColorWhite * 0.5f;
            cubeMaterialState.FrontMaterial.Shininess = 10.0f;
            cubeGeometry.ObjectState.DefineState(cubeMaterialState);

            #endregion

            #region Vertex Arrays

            if (_CubeArrayPosition == null)
            {
                _CubeArrayPosition = new ArrayBufferObject <Vertex3f>(BufferObjectHint.StaticCpuDraw);
                _CubeArrayPosition.Create(ArrayPosition);
            }

            if (_CubeArrayColor == null)
            {
                _CubeArrayColor = new ArrayBufferObject <ColorRGBF>(BufferObjectHint.StaticCpuDraw);
                _CubeArrayColor.Create(ArrayColors);
            }

            if (_CubeArrayNormal == null)
            {
                _CubeArrayNormal = new ArrayBufferObject <Vertex3f>(BufferObjectHint.StaticCpuDraw);
                _CubeArrayNormal.Create(ArrayNormals);
            }

            if (_CubeArrays == null)
            {
                _CubeArrays = new VertexArrayObject();
                _CubeArrays.SetArray(_CubeArrayPosition, VertexArraySemantic.Position);
                _CubeArrays.SetArray(_CubeArrayColor, VertexArraySemantic.Color);
                _CubeArrays.SetArray(_CubeArrayNormal, VertexArraySemantic.Normal);
                _CubeArrays.SetElementArray(PrimitiveType.Triangles);
            }

            cubeGeometry.VertexArray = _CubeArrays;

            #endregion

            #region Program

            cubeGeometry.BoundingVolume = new BoundingBox(-Vertex3f.One * _CubeSize, Vertex3f.One * _CubeSize);

            #endregion

            return(cubeGeometry);
        }
예제 #9
0
		public void TestLineShaderRender()
		{
			using (ShaderProgram shaderProgram = ShadersLibrary.Instance.CreateProgram("OpenGL.Line")) {
				Assert.DoesNotThrow(delegate () { shaderProgram.Create(_Context); });

				using (VertexArrayObject vao = new VertexArrayObject()) {
					List<Vertex2f> vertices = new List<Vertex2f>();

					for (float y = 0.375f; y < _Framebuffer.Height; y += 2.0f) {
						vertices.Add(new Vertex2f(0.0f, y));
						vertices.Add(new Vertex2f(_Framebuffer.Width, y));
					}

					// Setup ABO (Position)
					ArrayBufferObject abo = new ArrayBufferObject(VertexBaseType.Float, 2, BufferObjectHint.StaticCpuDraw);
					abo.Create(vertices.ToArray());

					// Setup VAO
					vao.SetArray(abo, VertexArraySemantic.Position);
					vao.SetElementArray(PrimitiveType.Lines);
					vao.Create(_Context);

					// Draw test
					Image feedbackImageFixed = null, feedbackImageShader = null;

					try {
						Gl.Viewport(0, 0, (int)_Framebuffer.Width, (int)_Framebuffer.Height);

						#region Fixed pipeline

						_Framebuffer.SetClearColor(new ColorRGBAF(0.0f, 0.0f, 0.0f));
						_Framebuffer.Clear(_Context);

						Gl.MatrixMode(MatrixMode.Projection);
						Gl.LoadMatrix(new OrthoProjectionMatrix(0.0f, _Framebuffer.Width, 0.0f, _Framebuffer.Height).ToArray());
						Gl.MatrixMode(MatrixMode.Modelview);
						Gl.LoadIdentity();
						Gl.Color3(1.0f, 1.0f, 1.0f);
						Gl.LineWidth(1.0f);

						vao.Draw(_Context);

						feedbackImageFixed = _Framebuffer.ReadColorBuffer(_Context, 0, 0, 0, _Framebuffer.Width, _Framebuffer.Height, PixelLayout.GRAY8);
						ImageCodec.Instance.Save(
							Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "LineProgram.Fixed.png"),
							feedbackImageFixed, ImageFormat.Png, null
						);

						#endregion

						#region Shader pipeline

						_Framebuffer.SetClearColor(new ColorRGBAF(0.0f, 0.0f, 0.0f));
						_Framebuffer.Clear(_Context);

						shaderProgram.Bind(_Context);
						shaderProgram.SetUniform(_Context, "hal_ModelViewProjection", RenderProjectionMatrix);
						shaderProgram.SetUniform(_Context, "hal_UniformColor", new ColorRGBA(1.0f, 1.0f, 1.0f));
						shaderProgram.SetUniform(_Context, "hal_LineWidth", 1.0f);
						shaderProgram.SetUniform(_Context, "hal_ViewportSize", new Vertex2f(_Framebuffer.Width, _Framebuffer.Height));

						vao.Draw(_Context, shaderProgram);

						feedbackImageShader = _Framebuffer.ReadColorBuffer(_Context, 0, 0, 0, _Framebuffer.Width, _Framebuffer.Height, PixelLayout.GRAY8);
						ImageCodec.Instance.Save(
							Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "LineProgram.Shader.png"),
							feedbackImageShader, ImageFormat.Png, null
						);

						#endregion

						// Compare results

					} finally {
						if (feedbackImageFixed != null)
							feedbackImageFixed.Dispose();
						if (feedbackImageShader != null)
							feedbackImageShader.Dispose();
					}
				}

				//// Get rendering feedback
				//using (Image feedbackImage = _Framebuffer.ReadColorBuffer(_Context, 0, 0, 0, _Framebuffer.Width, _Framebuffer.Height, PixelLayout.GRAY8)) {
					

				//	// Drawn only even lines
				//	for (uint y = 0; y < _Framebuffer.Height; y++) {
				//		for (uint x = 0; x < _Framebuffer.Width; x++) {
				//			ColorGRAY8 fragment = (ColorGRAY8)feedbackImage[x, y];

				//			Assert.AreEqual((y % 2) == 0 ? 255 : 0, fragment.Level, String.Format("Color mismatch at {0}x{1}", x, y));
				//		}
				//	}
				//}
			}
		}
            public VertexArrayObject CreateArrays(ObjContext objContext)
            {
                if (objContext == null)
                {
                    throw new ArgumentNullException("objContext");
                }

                VertexArrayObject   vertexArray = new VertexArrayObject();
                List <ObjFaceCoord> coords      = new List <ObjFaceCoord>();
                bool hasTexCoord = Material.DiffuseTexture != null;
                bool hasNormals  = true;
                bool hasTanCoord = hasTexCoord && Material.NormalTexture != null;

                foreach (ObjFace f in Faces)
                {
                    hasTexCoord |= f.HasTexCoord;
                    hasNormals  |= f.HasNormal;
                    coords.AddRange(f.Triangulate());
                }

                uint vertexCount = (uint)coords.Count;

                Vertex4f[] position = new Vertex4f[vertexCount];
                Vertex3f[] normal   = hasNormals ? new Vertex3f[vertexCount] : null;
                Vertex2f[] texcoord = new Vertex2f[vertexCount];

                for (int i = 0; i < position.Length; i++)
                {
                    Debug.Assert(coords[i].VertexIndex < objContext.Vertices.Count);
                    position[i] = objContext.Vertices[coords[i].VertexIndex];

                    if (hasTexCoord)
                    {
                        Debug.Assert(coords[i].TexCoordIndex < objContext.TextureCoords.Count);
                        texcoord[i] = objContext.TextureCoords[coords[i].TexCoordIndex];
                    }

                    if (hasNormals)
                    {
                        Debug.Assert(coords[i].NormalIndex < objContext.Normals.Count);
                        normal[i] = objContext.Normals[coords[i].NormalIndex];
                    }
                }

                // Position (mandatory)
                ArrayBufferObject <Vertex4f> positionBuffer = new ArrayBufferObject <Vertex4f>(BufferObjectHint.StaticCpuDraw);

                positionBuffer.Create(position);
                vertexArray.SetArray(positionBuffer, VertexArraySemantic.Position);

                // Layout (triangles)
                vertexArray.SetElementArray(PrimitiveType.Triangles);

                // Texture
                if (hasTexCoord)
                {
                    ArrayBufferObject <Vertex2f> texCoordBuffer = new ArrayBufferObject <Vertex2f>(BufferObjectHint.StaticCpuDraw);
                    texCoordBuffer.Create(texcoord);
                    vertexArray.SetArray(texCoordBuffer, VertexArraySemantic.TexCoord);
                }

                // Normals
                if (hasNormals)
                {
                    ArrayBufferObject <Vertex3f> normalBuffer = new ArrayBufferObject <Vertex3f>(BufferObjectHint.StaticCpuDraw);
                    normalBuffer.Create(normal);
                    vertexArray.SetArray(normalBuffer, VertexArraySemantic.Normal);
                }
                else
                {
                    ArrayBufferObject <Vertex3f> normalBuffer = new ArrayBufferObject <Vertex3f>(BufferObjectHint.StaticCpuDraw);
                    normalBuffer.Create(vertexCount);
                    vertexArray.SetArray(normalBuffer, VertexArraySemantic.Normal);
                    vertexArray.GenerateNormals();
                }

                // Tangents
                if (hasTanCoord)
                {
                    ArrayBufferObject <Vertex3f> tanCoordBuffer = new ArrayBufferObject <Vertex3f>(BufferObjectHint.StaticCpuDraw);
                    tanCoordBuffer.Create(vertexCount);
                    vertexArray.SetArray(tanCoordBuffer, VertexArraySemantic.Tangent);

                    ArrayBufferObject <Vertex3f> bitanCoordBuffer = new ArrayBufferObject <Vertex3f>(BufferObjectHint.StaticCpuDraw);
                    bitanCoordBuffer.Create(vertexCount);
                    vertexArray.SetArray(bitanCoordBuffer, VertexArraySemantic.Bitangent);

                    vertexArray.GenerateTangents();
                }

                return(vertexArray);
            }
예제 #11
0
		public void SetArrayByBlock_Exception2()
		{
			using (VertexArrayObject vertexArray = new VertexArrayObject()) {
				using (ArrayBufferObject arrayBuffer = new ArrayBufferObject(VertexBaseType.Float, 3, BufferObjectHint.StaticCpuDraw)) {
					// arrayBuffer is empty
					Assert.Throws(Is.InstanceOf(typeof(ArgumentException)), delegate () { vertexArray.SetArray(arrayBuffer, "attributeName", null); });
				}
			}
		}
예제 #12
0
        /// <summary>
        /// Create a <see cref="VertexArrayObject"/> for rendering glyphs.
        /// </summary>
        /// <param name="fontFamily"></param>
        /// <param name="emSize"></param>
        /// <param name="glyphs"></param>
        /// <returns></returns>
        private static VertexArrayObject CreateVertexArray(GraphicsContext ctx, FontFamily fontFamily, uint emSize, FontStyle fontStyle, out Dictionary <char, Glyph> glyphs)
        {
            CheckCurrentContext(ctx);

            string resourceBaseId = String.Format("OpenGL.Objects.FontPatch.{0}-{1}-{2}", fontFamily, emSize, fontStyle);
            string vertexArrayId  = resourceBaseId + ".VertexArray";
            string glyphDbId      = resourceBaseId + ".GlyphDb";

            VertexArrayObject        vertexArrays = (VertexArrayObject)ctx.GetSharedResource(vertexArrayId);
            Dictionary <char, Glyph> glyphsDb     = (Dictionary <char, Glyph>)ctx.GetSharedResource(glyphDbId);

            if (vertexArrays != null && glyphsDb != null)
            {
                glyphs = glyphsDb;
                return(vertexArrays);
            }

            vertexArrays = new VertexArrayObject();
            glyphsDb     = new Dictionary <char, Glyph>();

            List <GlyphPolygons> glyphPolygons  = GenerateGlyphs(fontFamily, emSize, fontStyle);
            List <Vertex2f>      glyphsVertices = new List <Vertex2f>();
            GlyphPolygons        gGlyph         = null;
            uint gVertexIndex = 0;

            glyphs = new Dictionary <char, Glyph>();

            using (Tessellator tessellator = new Tessellator()) {
                tessellator.Begin += delegate(object sender, TessellatorBeginEventArgs e) {
                    gVertexIndex = (uint)glyphsVertices.Count;
                };
                tessellator.End += delegate(object sender, EventArgs e) {
                    // Create element (range)
                    int glyphIndex = vertexArrays.SetElementArray(PrimitiveType.Triangles, gVertexIndex, (uint)glyphsVertices.Count - gVertexIndex);

                    glyphsDb.Add(gGlyph.GlyphChar, new Glyph(gGlyph.GlyphChar, gGlyph.GlyphSize, glyphIndex));
                };
                tessellator.Vertex += delegate(object sender, TessellatorVertexEventArgs e) {
                    glyphsVertices.Add((Vertex2f)e.Vertex);
                };

                // Tessellate all glyphs
                foreach (GlyphPolygons glyph in glyphPolygons)
                {
                    gGlyph = glyph;

                    if (glyph.Contours.Count == 0)
                    {
                        glyphsDb.Add(gGlyph.GlyphChar, new Glyph(gGlyph.GlyphChar, gGlyph.GlyphSize, -1));
                        continue;
                    }

                    tessellator.BeginPolygon();
                    foreach (List <Vertex2f> countour in glyph.Contours)
                    {
                        tessellator.AddContour(countour.ToArray(), Vertex3f.UnitZ);
                    }
                    tessellator.EndPolygon();
                }
            }

            // Element vertices
            ArrayBufferObject <Vertex2f> gVertexPosition = new ArrayBufferObject <Vertex2f>(BufferObjectHint.StaticCpuDraw);

            gVertexPosition.Create(glyphsVertices.ToArray());
            vertexArrays.SetArray(gVertexPosition, VertexArraySemantic.Position);

            // Returns glyphs database
            glyphs = glyphsDb;

            // Share resources
            ctx.SetSharedResource(vertexArrayId, vertexArrays);
            ctx.SetSharedResource(glyphDbId, glyphsDb);

            return(vertexArrays);
        }
예제 #13
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static VertexArrayObject CreatePlane(float x, float y, float z, uint dx, uint dy)
        {
            VertexArrayObject vertexArray = new VertexArrayObject();

            // Vertex generation
            Vertex3f[] position = new Vertex3f[(dx + 1) * (dy + 1)];
            float      x2 = x / 2.0f, y2 = y / 2.0f;
            float      vdx = x / dx, vdy = y / dy;
            int        vidx = 0;

            for (float vy = -y2; vy <= y2; vy += vdy)
            {
                for (float vx = -x2; vx <= x2; vx += vdx)
                {
                    Debug.Assert(vidx < position.Length);
                    position[vidx++] = new Vertex3f(vx, vy, z);
                }
            }

            // Elements generation
            List <uint> indices = new List <uint>();
            uint        vstride = dx + 1;

            for (uint i = 0; i < dy; i++)
            {
                uint yoffset = i * vstride;

                // Triangle strip start
                indices.Add(yoffset + vstride);

                for (uint ix = 0; ix < dx; ix++)
                {
                    uint xoffset = yoffset + ix;

                    indices.Add(xoffset);
                    indices.Add(xoffset + vstride + 1);
                }

                indices.Add(yoffset + vstride - 1);

                if (Gl.CurrentExtensions.PrimitiveRestart == false)
                {
                    throw new NotImplementedException();
                }
                else
                {
                    indices.Add(uint.MaxValue);
                }
            }

            // Buffer definition
            ArrayBufferObject <Vertex3f> positionBuffer = new ArrayBufferObject <Vertex3f>(BufferObjectHint.StaticCpuDraw);

            positionBuffer.Create(position);
            vertexArray.SetArray(positionBuffer, VertexArraySemantic.Position);

            ElementBufferObject <uint> elementBuffer = new ElementBufferObject <uint>(BufferObjectHint.StaticCpuDraw);

            elementBuffer.Create(indices.ToArray());
            elementBuffer.RestartIndexEnabled = Gl.CurrentExtensions.PrimitiveRestart;
            vertexArray.SetElementArray(PrimitiveType.TriangleStrip, elementBuffer);

            return(vertexArray);
        }
예제 #14
0
        /// <summary>
        /// Create a <see cref="VertexArrayObject"/> for rendering glyphs.
        /// </summary>
        /// <param name="fontFamily"></param>
        /// <param name="emSize"></param>
        /// <param name="glyphs"></param>
        /// <returns></returns>
        private void LinkSharedResources(GraphicsContext ctx)
        {
            CheckCurrentContext(ctx);

            // Font-wide resources
            string resourceClassId = "OpenGL.Objects.FontTextureArray2d";

            string instanceArrayId = resourceClassId + ".InstanceArray";
            string vertexArrayId   = resourceClassId + ".VertexArray";

            _GlyphInstances = (ArrayBufferObjectInterleaved <GlyphInstance>)ctx.GetSharedResource(instanceArrayId);
            _VertexArrays   = (VertexArrayObject)ctx.GetSharedResource(vertexArrayId);

            if (_GlyphInstances == null)
            {
                _GlyphInstances = new ArrayBufferObjectInterleaved <GlyphInstance>(BufferObjectHint.DynamicCpuDraw);
                _GlyphInstances.Create(256);
                // Share
                ctx.SetSharedResource(instanceArrayId, _GlyphInstances);
            }
            LinkResource(_GlyphInstances);

            if (_VertexArrays == null)
            {
                _VertexArrays = new VertexArrayObject();

                ArrayBufferObject <Vertex2f> arrayPosition = new ArrayBufferObject <Vertex2f>(BufferObjectHint.StaticCpuDraw);
                arrayPosition.Create(new Vertex2f[] {
                    new Vertex2f(0.0f, 1.0f),
                    new Vertex2f(0.0f, 0.0f),
                    new Vertex2f(1.0f, 1.0f),
                    new Vertex2f(1.0f, 0.0f),
                });
                _VertexArrays.SetArray(arrayPosition, VertexArraySemantic.Position);
                _VertexArrays.SetInstancedArray(_GlyphInstances, 0, 1, "glo_GlyphModelViewProjection");
                _VertexArrays.SetInstancedArray(_GlyphInstances, 1, 1, "glo_GlyphVertexParams");
                _VertexArrays.SetInstancedArray(_GlyphInstances, 2, 1, "glo_GlyphTexParams");
                _VertexArrays.SetElementArray(PrimitiveType.TriangleStrip);
                // Share
                ctx.SetSharedResource(vertexArrayId, _VertexArrays);
            }
            LinkResource(_VertexArrays);

            // Font resources
            string resourceBaseId = String.Format("{0}.{1}-{2}-{3}", resourceClassId, Family, Size, Style);

            string glyphDbId = resourceBaseId + ".GlyphDb";
            string textureId = resourceBaseId + ".Texture";

            _GlyphDb     = (Dictionary <char, Glyph>)ctx.GetSharedResource(glyphDbId);
            _FontTexture = (TextureArray2d)ctx.GetSharedResource(textureId);

            StringFormat stringFormat = StringFormat.GenericTypographic;

            if (_GlyphDb == null)
            {
                _GlyphDb = new Dictionary <char, Glyph>();

                char[] fontChars = GetFontCharacters().ToCharArray();
                uint   layer     = 0;

                using (Bitmap bitmap = new Bitmap(1, 1))
                    using (Graphics g = Graphics.FromImage(bitmap))
                        using (System.Drawing.Font font = new System.Drawing.Font(Family, Size, Style))
                        {
                            // Avoid grid fitting
                            g.TextRenderingHint = TextRenderingHint.AntiAlias;

                            float glyphHeight = font.GetHeight();

                            foreach (char c in fontChars)
                            {
                                SizeF glyphSize;

                                switch (c)
                                {
                                case ' ':
                                    glyphSize = g.MeasureString(c.ToString(), font, 0, StringFormat.GenericDefault);
                                    break;

                                default:
                                    glyphSize = g.MeasureString(c.ToString(), font, 0, stringFormat);
                                    break;
                                }

                                Glyph glyph = new Glyph(c, glyphSize, layer++, new SizeF(1.0f, 1.0f));

                                _GlyphDb.Add(c, glyph);
                            }
                        }

                // Share
                ctx.SetSharedResource(glyphDbId, _GlyphDb);
            }

            if (_FontTexture == null)
            {
                // Get the size required for all glyphs
                float w = 0.0f, h = 0.0f;
                uint  z = 0;

                foreach (Glyph glyph in _GlyphDb.Values)
                {
                    w = Math.Max(w, glyph.GlyphSize.Width);
                    h = Math.Max(h, glyph.GlyphSize.Height);
                    z = Math.Max(z, glyph.Layer);
                }

                // Create texture
                _FontTexture = new TextureArray2d((uint)Math.Ceiling(w), (uint)Math.Ceiling(h), z + 1, PixelLayout.R8);
                _FontTexture.Create(ctx);

                using (System.Drawing.Font font = new System.Drawing.Font(Family, Size, Style))
                    using (Brush brush = new SolidBrush(Color.White))
                    {
                        foreach (Glyph glyph in _GlyphDb.Values)
                        {
                            using (Bitmap bitmap = new Bitmap((int)_FontTexture.Width, (int)_FontTexture.Height, System.Drawing.Imaging.PixelFormat.Format24bppRgb))
                                using (Graphics g = Graphics.FromImage(bitmap)) {
                                    // Recompute texture scaling
                                    glyph.TexScale = new SizeF(
                                        glyph.GlyphSize.Width / bitmap.Width,
                                        glyph.GlyphSize.Height / bitmap.Height
                                        );

                                    // Avoid grid fitting
                                    g.TextRenderingHint = TextRenderingHint.AntiAlias;
                                    g.Clear(Color.Black);
                                    g.DrawString(glyph.GlyphChar.ToString(), font, brush, 0.0f, 0.0f, stringFormat);

                                    _FontTexture.Create(ctx, PixelLayout.R8, bitmap, glyph.Layer);
                                }
                        }
                    }

                // Share
                ctx.SetSharedResource(textureId, _FontTexture);
            }
            LinkResource(_FontTexture);
        }
예제 #15
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		public void Draw()
		{
			Vertex2f[] vertices = new Vertex2f[] {
				new Vertex2f(0.0f, 0.0f),
				new Vertex2f(1.0f, 0.0f),
				new Vertex2f(1.0f, 1.0f),
				new Vertex2f(0.0f, 1.0f),
			};

			using (VertexArrayObject vao = new VertexArrayObject()) {
				// Setup ABO (Position)
				ArrayBufferObject abo = new ArrayBufferObject(VertexBaseType.Float, 2, BufferObjectHint.StaticCpuDraw);
				abo.Create(vertices);

				// Setup VAO
				vao.SetArray(abo, VertexArraySemantic.Position);
				vao.SetElementArray(PrimitiveType.TriangleStrip);
				vao.Create(_Context);

				using (State.GraphicsStateSet currentState = State.GraphicsStateSet.GetDefaultSet()) {
					// Set transform state
					State.TransformStateBase stateTransform = (State.TransformStateBase)currentState[State.TransformStateBase.StateId];

					// Set normalized orthogonal projection
					stateTransform.LocalProjection = new OrthoProjectionMatrix(0.0f, 1.0f, 0.0f, 1.0f);
					// Apply state
					currentState.Apply(_Context);

					// Draw
					Assert.DoesNotThrow(delegate () { vao.Draw(_Context); });
				}
			}
		}
예제 #16
0
		public void SetArraySectionBySemantic_Exception2()
		{
			using (VertexArrayObject vertexArray = new VertexArrayObject()) {
				using (ArrayBufferObject arrayBuffer = new ArrayBufferObject(VertexBaseType.Float, 3, BufferObjectHint.StaticCpuDraw)) {
					// arrayBuffer is empty
					Assert.Throws(Is.InstanceOf(typeof(ArgumentException)), delegate () { vertexArray.SetArray(arrayBuffer, 1, VertexArraySemantic.Position); });
				}
			}
		}
예제 #17
0
        public void TestLineShaderRender()
        {
            using (ShaderProgram shaderProgram = ShadersLibrary.Instance.CreateProgram("OpenGL.Line")) {
                Assert.DoesNotThrow(delegate() { shaderProgram.Create(_Context); });

                using (VertexArrayObject vao = new VertexArrayObject()) {
                    List <Vertex2f> vertices = new List <Vertex2f>();

                    for (float y = 0.375f; y < _Framebuffer.Height; y += 2.0f)
                    {
                        vertices.Add(new Vertex2f(0.0f, y));
                        vertices.Add(new Vertex2f(_Framebuffer.Width, y));
                    }

                    // Setup ABO (Position)
                    ArrayBufferObject abo = new ArrayBufferObject(VertexBaseType.Float, 2, BufferObjectHint.StaticCpuDraw);
                    abo.Create(vertices.ToArray());

                    // Setup VAO
                    vao.SetArray(abo, VertexArraySemantic.Position);
                    vao.SetElementArray(PrimitiveType.Lines);
                    vao.Create(_Context);

                    // Draw test
                    Image feedbackImageFixed = null, feedbackImageShader = null;

                    try {
                        Gl.Viewport(0, 0, (int)_Framebuffer.Width, (int)_Framebuffer.Height);

                        #region Fixed pipeline

                        _Framebuffer.SetClearColor(new ColorRGBAF(0.0f, 0.0f, 0.0f));
                        _Framebuffer.Clear(_Context);

                        Gl.MatrixMode(MatrixMode.Projection);
                        Gl.LoadMatrix(new OrthoProjectionMatrix(0.0f, _Framebuffer.Width, 0.0f, _Framebuffer.Height).ToArray());
                        Gl.MatrixMode(MatrixMode.Modelview);
                        Gl.LoadIdentity();
                        Gl.Color3(1.0f, 1.0f, 1.0f);
                        Gl.LineWidth(1.0f);

                        vao.Draw(_Context);

                        feedbackImageFixed = _Framebuffer.ReadColorBuffer(_Context, 0, 0, 0, _Framebuffer.Width, _Framebuffer.Height, PixelLayout.R8);
                        ImageCodec.Instance.Save(
                            Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "LineProgram.Fixed.png"),
                            feedbackImageFixed, ImageFormat.Png, null
                            );

                        #endregion

                        #region Shader pipeline

                        _Framebuffer.SetClearColor(new ColorRGBAF(0.0f, 0.0f, 0.0f));
                        _Framebuffer.Clear(_Context);

                        _Context.Bind(shaderProgram);
                        shaderProgram.SetUniform(_Context, "hal_ModelViewProjection", RenderProjectionMatrix);
                        shaderProgram.SetUniform(_Context, "hal_UniformColor", new ColorRGBA(1.0f, 1.0f, 1.0f));
                        shaderProgram.SetUniform(_Context, "hal_LineWidth", 1.0f);
                        shaderProgram.SetUniform(_Context, "hal_ViewportSize", new Vertex2f(_Framebuffer.Width, _Framebuffer.Height));

                        vao.Draw(_Context, shaderProgram);

                        feedbackImageShader = _Framebuffer.ReadColorBuffer(_Context, 0, 0, 0, _Framebuffer.Width, _Framebuffer.Height, PixelLayout.R8);
                        ImageCodec.Instance.Save(
                            Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "LineProgram.Shader.png"),
                            feedbackImageShader, ImageFormat.Png, null
                            );

                        #endregion

                        // Compare results
                    } finally {
                        if (feedbackImageFixed != null)
                        {
                            feedbackImageFixed.Dispose();
                        }
                        if (feedbackImageShader != null)
                        {
                            feedbackImageShader.Dispose();
                        }
                    }
                }

                //// Get rendering feedback
                //using (Image feedbackImage = _Framebuffer.ReadColorBuffer(_Context, 0, 0, 0, _Framebuffer.Width, _Framebuffer.Height, PixelLayout.GRAY8)) {


                //	// Drawn only even lines
                //	for (uint y = 0; y < _Framebuffer.Height; y++) {
                //		for (uint x = 0; x < _Framebuffer.Width; x++) {
                //			ColorGRAY8 fragment = (ColorGRAY8)feedbackImage[x, y];

                //			Assert.AreEqual((y % 2) == 0 ? 255 : 0, fragment.Level, String.Format("Color mismatch at {0}x{1}", x, y));
                //		}
                //	}
                //}
            }
        }
예제 #18
0
		public void SetArraySectionByBlock_Exception3()
		{
			using (VertexArrayObject vertexArray = new VertexArrayObject()) {
				using (ArrayBufferObject arrayBuffer = new ArrayBufferObject(VertexBaseType.Float, 3, BufferObjectHint.StaticCpuDraw)) {
					// Create the array buffer
					arrayBuffer.Create(16);
					// sectionIndex is out of range
					Assert.Throws(Is.InstanceOf(typeof(ArgumentOutOfRangeException)), delegate () { vertexArray.SetArray(arrayBuffer, 1, "attributeName", null); });
				}
			}
		}