public void should_match_arrays() { var blueprint = new ArrayBlueprint(); var matches = blueprint.Matches(new ConstruktionContext(typeof(int[]))); matches.ShouldBe(true); }
public void should_build_arrays() { var blueprint = new ArrayBlueprint(); var ints = (int[])blueprint.Construct(new ConstruktionContext(typeof(int[])), Default.Pipeline); ints.ShouldNotBe(null); ints.ShouldAllBe(x => x != 0); }